go back

3ds Max Sneak Peek: Renderer Improvements

in Tutorials / Features / Industry / News

|
(6820 Views) | 5 Comments
| Comments 5
Date Added: 18th March 2013
Keywords:
autodesk, 3ds max  
 
Related News

Max Creation Graph 2017 - Sample Pack Update

Check out these 30 new sample MCG tools for 3ds Max 2017.

Go to galleries 1
Comments 0 Views 86

Slib | Leuchtkraft

Slib | Leuchtkraft is a plug-in for Maya that allows the creation of lighting by painting highlights on objects.

Go to galleries 1
Comments 0 Views 2324

Offsite News

The Future of Making Things

Autodesk show us how the next generation of digital technology will change the way things are designed and made.

Go to galleries 1
Comments 0 Views 4821

finalRender 3.5 and 3.5 SE

Cebas has released finalRender 3.5 and 3.5 SE for 3ds Max 2012.

Go to galleries 1
Comments 0 Views 225
Readers Comments (Newest on Top)
avatar
Luc on Mon, 01 April 2013 7:07am
Wow! That is a really good move Autodesk.. was about time! You should implement ALL the things of Mentalray that well in 3dsmax... and you should update and fix the many bugs of hair and fur! When I do recomb from splines a couples of times.. it crash!, and when rendering animated hairs, in some frames the hairs disapears! etc. etc. But thank's for this one, look's promising
avatar
Griffin on Tue, 19 March 2013 4:43pm
What about irradiance or importons? I guess we're still going to have to rely on scripts.
avatar
Brian Sarensen on Mon, 18 March 2013 6:59pm
Thank you God.. & Autodesk.. Been waiting for this for years!
Munkybutt's Avatar
Rocneasta-3DT (Forums) on Mon, 18 March 2013 5:54pm
Looks great, saw it this afternoon
Munkybutt's Avatar
Rocneasta-3DT (Forums) on Mon, 18 March 2013 5:54pm
Looks great, saw it this afternoon
Add Your Comment