go back

Square Enix's Next-Gen Luminous Engine

in Tutorials / Features / Industry / News

|
(6801 Views) | 2 Comments
| Comments 2
Date Added: 18th December 2012
Keywords:
square enix, luminous  

Square Enix shows off the capabilities of their next-gen Luminous engine.

 
Related News

Offsite News

Lightning Returns: Final Fantasy XIII - Opening Cutscene

Square Enix have released the 5 minute CG opening cinematic for Lightning Returns: Final Fantasy XIII.

Go to galleries 1
Comments 0 Views 5295

Offsite News

Final Fantasy XIV: A Realm Reborn - The Fate of Eorzea CG Trailer

The first CG trailer is out for the newly rebranded Final Fantasy XIV: A Realm Reborn.

Go to galleries 1
Comments 6 Views 6635

Offsite News

Hitman Absolution - Attack of the Saints Trailer

Square Enix have released this stunning CG trailer for Hitman: Absolution.

Go to galleries 1
Comments 3 Views 4498

Offsite News

Tomb Raider - Trailer

This gorgeous CG trailer for Tomb Raider by Square Enix means to restart the story of Lara Croft.

Go to galleries 1
Comments 28 Views 1214
Readers Comments (Newest on Top)
Munkybutt's Avatar
LostSoul (Forums) on Wed, 19 December 2012 8:01pm
[QUOTE=Not-Registered;935214]These look awesome, though I choose to remain skeptical of "next-gen" examples.I also fear for the poor artists who are going to have to pump out models of this standard within the same time frames.[/QUOTE]I admit to thinking largely the same thing. Squeenix looks to be focusing a lot on flash and flare. Which, okay they can look great, but did you catch the estimated number of man hours that went into the "demo" sequence those characters were used in? When I read that figure my jaw literally dropped. Expanding those kinds of figures out to a full scale game production and we're talking MMO costs for your standard RPG derivative. That's not remotely sustainable.
avatar
DrZenith on Tue, 18 December 2012 7:46pm
These look awesome, though I choose to remain skeptical of "next-gen" examples. I also fear for the poor artists who are going to have to pump out models of this standard within the same time frames.
Add Your Comment