go back

Square Enix's Next-Gen Luminous Engine

in Tutorials / Features / Industry / News

|
(7020 Views) | 2 Comments
| Comments 2
Date Added: 18th December 2012
Keywords:
square enix, luminous  

Square Enix shows off the capabilities of their next-gen Luminous engine.

 
Related News

Offsite News

Final Fantasy XIV: Heavensward - CG Trailer

Square Enix have released a CG trailer for Final Fantasy XIV: Heavensward.

Go to galleries 1
Comments 0 Views 2456

Offsite News

Agni's Philosophy - Square Enix Tech Demo

Agni's Philosophy is a real time tech demo from Square Enix, showing off impressive graphics and features.

Go to galleries 1
Comments 6 Views 4449

Offsite News

Tomb Raider - Gameplay Trailer

Experience a fresh and gritty new take on the Tomb Raider series with this gameplay trailer from Square Enix.

Go to galleries 1
Comments 0 Views 4118

Offsite News

Hitman Absolution - Attack of the Saints Trailer

Square Enix have released this stunning CG trailer for Hitman: Absolution.

Go to galleries 1
Comments 4 Views 4692
Readers Comments (Newest on Top)
Munkybutt's Avatar
LostSoul (Forums) on Wed, 19 December 2012 8:01pm
[QUOTE=Not-Registered;935214]These look awesome, though I choose to remain skeptical of "next-gen" examples.I also fear for the poor artists who are going to have to pump out models of this standard within the same time frames.[/QUOTE]I admit to thinking largely the same thing. Squeenix looks to be focusing a lot on flash and flare. Which, okay they can look great, but did you catch the estimated number of man hours that went into the "demo" sequence those characters were used in? When I read that figure my jaw literally dropped. Expanding those kinds of figures out to a full scale game production and we're talking MMO costs for your standard RPG derivative. That's not remotely sustainable.
avatar
DrZenith on Tue, 18 December 2012 7:46pm
These look awesome, though I choose to remain skeptical of "next-gen" examples. I also fear for the poor artists who are going to have to pump out models of this standard within the same time frames.
Add Your Comment