See how Ubisoft used Autodesk MotionBuilder to handle the performance capture for Far Cry 3.
There is an ongoing Indiegogo campaign to support the development of XrayUnwrap 2.0 for 3ds Max and Maya.
BonesPro, the skinning plug-in for 3ds Max has been updated to version 4.70.
Modeling Eyelashes in Maya
Rajbir Dhalla shares his technique for modeling eyelashes in Maya.
LudoRig present Auto-Rig, an innovative independent automatic rig for 3ds Max.
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