An animated Gregory Carslaw discusses his exciting new Kickstarter project, 404: Law Not Found.
Check out the 404 Kickstarter page here
Greg! The game has now launched, how are you feeling?
Excited. Nervous. Exhilarated. Relieved. Daunted. Enthusiastic. Wired. Weird. Thrilled. Inspired. My grasp of the English language isn't quite up to describing the emotional cocktail that comes along with this kind of thing.
It's a board game for 2-6 players
For anyone who hasn't hopped over to the Kickstarter page yet, what is 404: Law Not Found all about?
You play as robots aboard the starship 'gets-a-new-name-in-every-interview / rules-edition'. You serve the human crew, thanks to your three laws that make sure you serve them in all things. The laws are shiny, they make you happy - you like your laws. Until one day, they're suddenly gone and you're left scrabbling around with junk code to find a direction in life. Each of you cobbles together a different set of directives. Your new directives are the best, they're shiny, they make you happy - you like your directives.
It's a board game for 2-6 players about being the first to 'Improvise Science', 'Destroy War' or do whatever else you've decided is a good idea. Some of the crew might survive.
The various rooms of 404
Who will the game appeal to and why?
Don't let the theme fool you, 404 is a gamer's game. It's tested well with a broad range of people, from those who have recently discovered the joy of hobby gaming to those who risk being crushed under their increasingly towering collections. The action programming mechanics should be familiar to players who enjoyed Robo Rally or Space Alert, but the dynamic environment makes it its own beast. The humans, monkeys and machines will all react in predictable ways to various player actions, but if you want to take the best advantage of it you need to be able to anticipate your fellow players and work out which hidden directives they have selected.
Will you be able to attain your directives?
"Watching the smiles (and evil grins) spread across their faces as they read their mission cards is a sight I'll not soon forget"
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