What led you to specializing in character design? Are there any other areas of 3D you are interested in?
I was lucky to get the opportunity to focus solely on characters at Guerrilla (Sony Computer Entertainment). At a smaller studio, I would probably still be a generalist as for a smaller studio, the cost of an employee, workstation and software licenses are simply too expensive. The budget for developing a triple-A is huge, so this way it is easier to hire specialists for each department: characters, setup, animators, weapons, vehicles, environment, etc. But in return, the publisher expects the game to be of the highest quality.
Like many other artists, I am fascinated by the human form. I especially love classic figure sculptures and the realistic oil paintings of the old masters, not so much contemporary art. I'm lucky doing what I love most: 3D character sculpting and modeling.
Of course, I am interested in many areas of 3D, CGI and VFX, and I believe you do need to keep up-to-date on developments made in the industry. If days weren't so short I would love to do more drawing, practical sculpting at Phoenix Atelier and even start learning traditional VFX at Stan Winston School, because all that is still the foundation of making digital art. There are tons of things I'd like to get my hands on, but as a professional artist I focus on characters and creatures.