The accurate mode is also improved in general performance, but definitely favors as many GPUs as your budget will allow. Coupled to this directly is the material library, which will be instantly familiar to anyone using Bunkspeed products. However, new materials include subsurface scattering (liquids, rubber, translucent plastic, etc), back scattering (fabrics such as velvet), thin film (soap bubbles, oily surfaces, iridescent materials), and enhanced metallic paint, which now gives you control over the type of flake shading - including the ability for that deep-flake metallic paint that changes hue by incidence angle.
Anyone who liked the simplicity of the Hypershot interface of old will like the new Easy interface mode too. Hit the spacebar and your viewport occupies most of the screen, save for a small toolbar at the bottom and a self-hiding one at the top. I'm a big fan of this mode; it definitely aids my creative work!
Bigger organisations will also appreciate the option to create presets with read-only palettes and libraries, ensuring their users adhere to specific items, and cannot make unwanted changes.
What you have is a process of creating photorealistic renders that is very very fast indeed
What hasn't changed is the company ethos behind Bunkspeed where 'workflow is king'. The fewer interruptions you allow, the more you can maintain the fast turnaround from import to render. Even the import stage itself is geared to this idea, allowing live updating of CAD data after import - meaning that if you have a CAD model imported and you need to make a revision, when you save the changes to your CAD model, PRO will automatically read in these changes as well (you can override this feature if you need to, though).
What you essentially have is a process of creating photorealistic renders that is very, very fast indeed - typically much faster than rendering within other mainstream 3D packages. This, in part, is assuming that models are going to carry real-world shaders and materials. While fantasy and science-fiction rendering is very much possible, it's hard to see why software like this would be used for that, typically.
The only real bottleneck with Bunkspeed PRO 2014 is your wallet. At $3,495.00 US, it's going to be a serious investment. And to take advantage of its epic speed, you need the right hardware to leverage it. My system was a modest Quad-core machine (Q6600 CPU with 4GB of system RAM) fitted with a loaned NVIDIA K5000 video card
(costs around £2,000 GBP in the UK). Due to my hardware setup, the software reacted slower to inputs, but any serious user with higher-spec hardware will definitely reap the rewards.
Request a Bunkspeed PRO trial license
Craig A Clark
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