go back
1. | 2

The Career Path of Alan Camara


By Jo Hargreaves

Web: http://www.alanbrainart.blogspot.com/ (will open in new window)
Email: moc.liamg@zbrevned.nala

|
(4506 Views) | 0 Comments
| Comments 0
Date Added: 5th August 2013

63_tid_dog.jpg
 

What can people expect from working in the industry?

Even though the world economy is still in a recovery stage, I believe that there is a great demand for artists. I always receive emails from Brazil and abroad inquiring about my work, and asking for an estimate of costs. In my opinion, apart from talent, hard work and dedication will increase one's chances of being successful.

63_tid_anatomy_studies.jpg
 
What are the key things that a great portfolio must have?

The most important thing is to show how solid your technique is. It is also important to show that you have the capacity to apply your technique with your team.

I also believe that an artist should always be present in social media. It is a necessity when it comes to establishing what you are capable of. It is equally important to specialize in your work and be creative.

63_tid_freeman.jpg
 

Where would you like to be in five years' time?

I believe I could go further in my professional career, but I've decided to slow down a bit since I don't want to be far from my family. I also have plans to open a studio so that I can broaden my contacts.

63_tid_global_warming_movie.jpg
 
Looking back with the benefit of your experience, are there things you would do differently in your training/career if you had the chance to do it over again?

I wish I had studied more. I could have spent more hours in the study of traditional arts such as sculpture, and especially painting and drawing. I believe that at some point in life, all 3D artists will realize the importance of such background foundations to further improve their work.

63_tid_modeling-process.jpg
 
If you could give one piece of advice to people looking to break into the industry, what would it be?

The first thing - and I believe this is already a consensus between those who want to start their careers - is to study a lot before getting stuck into 3D software. Artistic anatomy, composition, light and shadow, and all the rest are essential foundations for the 3D artist. In the past, many people wanted to make 3D and a lot of errors were committed by them not having these essentials.

Learning artistic rules at the same time as we learn 3D software is a mistake. My advice is: learn it all first. Study traditional techniques such as drawing, sculpture and photography. Get enough information and the learning process will be much easier. Good luck!

63_tid_mutant_2007.jpg
 



< previous page
 
1 | 2
Related Items.

Interview

Top 10 3D Printers

3D printers are taking over for prototyping and speedy manufacturing. We check out some of the best options out there - for every budget and skill level! ...

Go to galleries 1
Comments 0 Views 4001

Interview

Wu Ling: 3D artist interview

Check out the details of Wu Ling's amazing image, Orphan and the jeweler, and learn about the difficulties she had to overcome... ...

Go to galleries 1
Comments 0 Views 3468

Interview

Interview with Ryan Lang

Walt Disney animation visual development artist, Ryan Lang, whose concept art helped to realize the incredible world of Wreck-It Ralph, talks to us about his pa ...

Go to galleries 1
Comments 0 Views 2854

Interview

Create conceptual art

SIXMOREVODKA’s Junior concept artist, Esben Lash Rasmussen shares a selectiong of portfolio images as her shares his journey into the industry! ...

Go to galleries 1
Comments 0 Views 1919
Readers Comments (Newest on Top)
avatar
(ID: 210355, pid: 0) Luid Borges on Tue, 06 August 2013 2:30am
Congratulations to Alan Camara, a know his job in Buzios, RJ - Brazil . Is perfect!
avatar
(ID: 210294, pid: 0) MauricioPC on Mon, 05 August 2013 4:39pm
Great work Alan. Congrats!!!
Add Your Comment