We recently caught up with Rebel Banana, a team of six students from The One Academy, to discuss their latest exciting project: The Exit.
Hi guys! Thanks for letting us chat with you about your graduate project The Exit - it's a great piece of work. Can you start by telling us what part of the course the project was for and the objectives you had to fulfill?
It was our final project development subject for the Digital Animation course. It was required for students to form a team of 5 or 6 to make a short film of around 2 to 3 minutes for our graduation. The theme was entirely free and we could do whatever we wanted. We had some guidance from lecturers during the process, and we were required to use all the skills and more that we'd acquired while studying for the past 2 years.
In the short film we see a grumpy man getting chased by an autopay machine monster. How did the idea originally come about?
When the project was first assigned to us, we watched and researched existing films and tried to lock down the general idea of our film's visual style and the scope we wish to cover. With thousands of fantastic existing animated short films, we wanted something that could stand out and be different. Our art directior for the film, Wee Lim, initially came up with the core idea of an autopay machine chasing a man and we developed the story together later on.
There is a distinct style to the film that gives the characters and their surroundings real charm. What was your inspiration behind this particular style of animation?
We were going for the best of what 3D and 2D styles were able to provide. For a stylized film like
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this, we believed that we could achieve something fast and efficient with 3D, but that it wouldn't be as beautiful as a 2D film.
However, as nice as it would have been to create an entirely 2D film, it was too time-consuming and required a lot of skill and practice, which would have been a problem as most of us didn't have a solid drawing foundation. So we decided to try to achieve a 2D effect with 3D.
We were inspired by a few styles, but the main influences were an animation short called Meet Buck and the game Team Fortress 2. But of course, we wanted to come up with something different as well, something of our own style, so that was one of the major issues we had to assess during pre-production.