What game genres interest you from an artistic point of view and what titles would you like to have been involved with if you'd had the opportunity?
I've always been a fan of the traditional adventure games. I tend to lean toward something that has an engaging story. I used to love all the point and click adventures from LucasArts games like Indiana Jones and the Fate of Atlantis
, Monkey Island
and Grim Fandango
. Artistically they were great, the stories were brilliantly written and, most of all, they were funny.
Obviously with all the new technology that we have today, the so-called "adventure" game has taken huge leaps forward. I think there are two titles that I would love to have had the opportunity to work on in the last couple of years, and those would have to be Heavy Rain
. Those guys have done a fantastic job and have done things that I didn't think were possible with the current generation of consoles.
What is your usual approach to character modeling when you receive a design?
This depends on the design and whether you receive concepts or not. Most of the time I never receive concepts, so I block out the model in Maya or whatever modeling software I've chosen to use.
Lately I have found myself purely sculpting in ZBrush using the DynaMesh feature, which has completely changed the way I work. At this stage I very rarely worry about the edge loops working for animation, as long as I have a nice clean topology for sculpting in ZBrush. I always start with a default head, especially when producing characters for a game, as I create a default set of blend shapes that can be used for each character. It's a great time-saver, plus it's a great first pass to start with and once you've adapted the head to a new character you can always make them more bespoke later.