go back
1. | 2. | 3

The Career Path of Armando Sepulveda


By 3DTotal

Web: http://www.portfolio.asepulveda.com (will open in new window)
Email: moc.oohay@adsora

|
(9221 Views) | 0 Comments
| Comments 0
Date Added: 14th May 2013

Also, it depends on your goal and whether you're looking for a particular role or a generalist one, or if you want to focus on a particular area of the industry or are just trying to get any job. Make sure you can show the proper knowledge and artistic skills for that particular job. So if you apply for feature animation films, probably lots of ZBrush sculpt, even amazing ones, won't help. You'll need proper poly modeling.

An extra to having a great portfolio is being part of the community, on sites like this one, collaborating with your own experiments, ideas, tutorials, etc. Having a blog where you share your knowledge and personal works is a big plus. It's a small industry and getting yourself known by others helps a lot.

48_tid_10.jpg
 

What is your current workspace like?

I work in a US video game company, Harmonix, as a special effects artist. The company looks after all of the artists' needs in terms of workspace, up-to-date equipment, the latest software and much more. Harmonix provides excellent benefits that are hard to match at other companies. The development team works closely with artists to push forward the evolution of the engine and tools for a wide array of AAA games. Everyone's voices and opinions are heard through structured meetings and impromptu discussion. We all feel like a part of the whole project even when our responsibilities focus on smaller areas of the games. The studio is comprised of the highest skilled artists I've seen, making every day a challenge to stay competitive as well as providing an opportunity for continuous learning.

48_tid_12.jpg
 

Where would you like to be in five years' time?

I've already moved a lot and being a family guy I'd like to stay where I am, grow as much as I can in this field and just keep some stability and explore new fields in games and coding. I guess I've already worked in the places I wanted and needed to work. Now I'm more into reliable and constant work. Also, I'd like to stay in the video game industry, seeing the evolution it's having. It's quite challenging to keep up with the way the technology is continuously improving. I have a very good chance in this company to change my career in another direction.

48_tid_13.jpg
 

Looking back with the benefit of your experience, are there are things you wish you had done differently, in terms of your career?

I think I started quite late. Not in terms of my training, since this was almost 17 years ago, but I never really had the chance to break into the film, games or commercial industries properly and do things like working for big studios, under big pipelines and big budgets productions. I was stuck in the circumstances of the job opportunities I had around in my country at the time and that was as far as I could go. I jumped quite late into other countries in that search.

If I regret something it is not hunting out those opportunities earlier. In one way or another in this industry you have to become a nomad, so the sooner the better. Of course, there are also ways of not having to move around, like being a freelancer and focusing more on a personal portfolio than productions, but I decided on the second option for my career.

48_tid_11.jpg
 

48_tid_04.jpg
 

If you could give one piece of advice to people looking to break into the industry, what would it be?

The advice I can give after what I've experienced isn't much, but to put it simply I would say that if you are young and have no strong attachments to a place or person, then travel. Always be open to learning from everyone, keep your knowledge growing and have in mind that the training in this career doesn't finish when you finish school. It never finishes. Every artist from every corner of the globe is making the industry evolve, either with tools or methods, taking the level higher and higher, so be ready to keep up that rhythm. Think out of the box and be creative, even in the way you work. It is art not only in the images, but also in the process.

48_tid_16.jpg
 


< previous page
 
1 | 2 | 3
Related Items.

Interview

Career path interview with Gilberto Magno

Gilberto Magno is a freelance artist currently working in the gaming and movie industry. We chat to him about the career path that led him to where he is today. ...

Go to galleries 1
Comments 0 Views 10278

Interview

10 reasons to check out the latest issue of 3dcreative

The latest issue of 3dcreative is chock-full with advice and inspiration from the experts – here’s a run-down of what’s included and 10 reasons #115 is on ...

Go to galleries 1
Comments 0 Views 4170

Interview

Top 10 articles from October to December

Featuring photorealistic head models and a behind-the-scenes peek at DreamWorks, plus a host of other great items – check out our round up of top articles fro ...

Go to galleries 1
Comments 0 Views 3737

Interview

Beyond: Two Souls concept artist, Benoit Godde interview

Quantic Dream art director and concept artist Benoit Godde has become known for his moody environments in Heavy Rain. 2dartist caught up with him in October 201 ...

Go to galleries 1
Comments 0 Views 2480
Readers Comments (Newest on Top)
avatar
(ID: 197511, pid: 0) John Draisey on Wed, 15 May 2013 5:22am
I liked seeing Armando's early CG work, as well as his advice to stay objective about your own work. I'm definitely going to keep pushing forward to keep improving my portfolio. Great interview!
Add Your Comment