A veteran of the digital art industry, Zoltn Korcsok started out as a freelancer illustrator before moving into game asset creation. In this article he offers his opinion about what makes a perfect portfolio and shares his opinion of the various training options available for aspiring digital artists.
What were your childhood inspirations and earliest artistic memory?
European style and classic Hungarian comic books.
What training have you had (if any)?
I attended art school and art university, both of which made me practice drawing, painting, sculpting.
Are there any particular schools or courses that you'd recommend?
I believe any kind of training related to visual arts can help in developing a visual and artistic sense.
What was your first job in the industry and how did you get it?
I was texture artist at a video game developer company. I applied for an ad. They hired me based on my portfolio, which mostly consisted of illustrations back then.
What can people expect from working in the industry?
You can get a lot of experience about how teamwork and production workflow works.
What are the key things that a great portfolio must have?
The most common advice is that we should put our best works in our portfolio. It's also important to include artwork that we created for ourselves, not only ones that were made for school or work.
What is your current workspace like?
Desk, computer, mouse, keyboard, wacom tablet, screen, ergonomic chair. Nothing out of the ordinary.
Where would you like to be in five years' time?
I'd like to gain more professional experience, and participate in interesting projects.
Looking back with the benefit of your experience, are there are things you wish you had done differently, in terms of your career?
There isn't anything I'd do differently!
If you could give one piece of advice to people looking to break into the industry, what would it be?
There has to be at least one piece of artwork in your portfolio that gets the attention of professionals.