don't finish them in 2D or in 3D. I guess it's a bad habit I need to get rid of!
I think every artist struggles with the frustration of not always having enough time to see every idea through to a completed image. Do you ever get an opportunity to develop your personal ideas in your day job? If not, do you find that you are working in 3D morning and night?
Well it is a mix of both, really. Sometimes I can develop personal ideas, but even with that freedom, sometimes I prefer to develop someone else's idea; in some cases it makes things go faster. And lately, I do work in 3D almost all day and all night actually, but a very small part of that time feels like an actual job. I've learned to enjoy all the stages of a project, even the frustrating ones, such as long render times and last minute changes (OK, no, I'm still struggling trying to enjoy those last ones!)
One of the things I love about your work is that you use great eye-catching colors that make your images stand out and catch the viewers' attention. How do you choose the color palette?
Hey, thanks! Well, it is hard to explain. There is some kind of synesthesia going on there [Laughs'>, but yes, color and atmosphere is one of the things I always pay special attention to. Sometimes they're based on references, sometimes as pure personal taste and sometimes on previous experiences. Most of the time, I choose the color palette at the same time that I come up with a new idea or when the client gives me a small brief of the desired work, even when I still don't have an idea of how the final elements will look. Of course, sometimes I end up changing things, but I always try to have two or three harmonic colors well distributed in the scene. It helps to keep the image balanced and avoid a noisy look, and most people usually sub-consciously remember movie scenes or images by naming a predominant color. I always recommend having a wide visual culture and at least the basics of color theory; it can be very helpful to define aspects such as the character's attitude and background history, and the mood of the scene.