Hi Carlos. I have been trying to do a little research into your background and training and although I couldn't find much I did see that you have a huge skill set and have experience in quite a few fields. How did you become interested in CG and how did you end up in your current employment?
Hi Simon! First of all, thanks for taking your time in doing this interview, I'm very flattered and excited to share a little bit of my personality and my passion. One of the first things I remember that got me interested in CG was the first time I saw Jurassic Park at the cinema as a kid. I've always been a big fan of dinosaurs and that moment was a milestone for what I wanted to do with my life, so despite the fact that I always wanted to be a paleontologist, I decided to study graphic design. I forced myself to learn how all those amazing VFX, dinosaurs and video game cinematics were done, and be able one day to do something similar myself.
After a couple of years using CarraraStudio I decided to learn Maya and improve my skills as a 3D artist.
Ha, I love Jurassic Park too! The CG in that film differs in style to most of your work, in that your work is more stylized and cartoony. Do you ever think about taking on realistic projects like the dinosaurs in Jurassic Park?
Sure, I think about it most of the time, one of the many things I would love to master is digital set extension, which is one of those areas nobody notices when it is perfectly done. It's funny because I admire and enjoy a well-done, realistic scene, but I grew up with Disney, Hanna Barbera, Chuck Jones and Looney Tunes, Filmation etc., so as far as personal work goes most of mine involves cartoons (Laughs)!
One of the things about being a 3D generalist artist is that it involves tons of different disciplines, one of these being photorealism. I think it is fundamental to know how a realistic lit scene or character works and looks like. As a freelancer I've had some projects involving realistic scenes, and from start to finish, I always learn a bunch of technical but important stuff that I end up using on every new project if required, even if it involves just cartoons.