I've noticed that you do a lot of character studies and that with each one you try to demonstrate their attitude and backstory. How long do you tend to take to create your models?
I like to study everyday to improve my skills and knowledge. I try my best on each new project and try to use all of the things that I see around me to help me develop. I believe if you want to be a good artist and draw stylized characters then you need to study realism. All great animation artists are able to draw realistic characters. Even characters drawn in a cartoon style are just simplified forms of these.
The timeframe depends on each individual project. Based on the complexity and type of work it can take from just a few days to more than a month to complete. Normally I like to ask for a schedule from the client before I start. I'll only do the project if I know I can finish it in time! I then start by finding references and researching to get everything I need to complete the project.
During a project, have you ever found yourself in the position where you've stylized your model similarly to a previous one, or that your design has led you closer and closer to your previous work?
Sometimes you do see a repetitive style in your work. I sometimes find that tackling similar projects can result in your designs becoming limited and similar. To avoid this, I always try to tackle different topics in my personal work. The easiest way to go about doing this is to go out and experience new things and gain new inspiration.
Could you describe your creative process and tell us what part of 3D you like the most and why?
I've experienced a lot of different projects, from cartoony and stylized characters, to cinematics, games, film and toy character creation, and I'd like to have a go at doing even more different types of work. I try to concentrate on the quality of my work and I keep myself up to date with CG news. I like to try new techniques and software to find the best way to create an outstanding piece of work!
Before I start I visualize the work and try to work out the best and easiest way to finish the job. I start by shaping the basic and secondary forms, and then add wrinkles and other micro details. Sometimes I use my own base meshes and develop the model by going back and forth between Maya and ZBrush via GoZ. Every so often I have to start a new base mesh in Maya and re-mesh the sculpture. I then use Maya for tweaks and to add the final details.
When I import the model into ZBrush I start with polygrouping and separate pieces. I've found the