Hi Majid, why don't you start by telling our readers about yourself, starting from the time you first heard of 3D, or when your parents first gave you a pen and paper to draw them a picture.
Actually it's very hard to say how I started. I used to watch so many movies, as well as playing games and looking at different artwork. This really inspired me! I grew up when 2D Sega games like Super Mario, Street Fighter and Mortal Combat were popular. I always thought these had great graphics and strong characters. The Mortal Kombat series was particularly influential as it was based around a bunch of exciting characters and creatures. All of this really inspired me and that was how I got into 2D and 3D computer graphics.
I was in love with art, film and animation. Unfortunately I found it really hard to learn about these in Iran. I studied as an electrician, although I found it difficult to concentrate on the course! So after I graduated I decided to focus on what really interested me and what I would love to do for the rest of my life.
After this I made a few multimedia applications for some companies in my hometown. Later I started using Cinema 4D to add 3D elements to my work. From looking all over the internet I found that almost all major studios used Maya as the base 3D package in their productions. So I switched to Maya and watched different Gnomon DVDs to learn the basics of sculpting. Later I became familiar with ZBrush and it opened a new door to the world of CG art!
ZBrush is a great artistic tool that means you have less technical headaches than with most packages. I figured out that purely learning how to work with different software packages was not enough to become a professional artist, and I should focus on the arty side of the CG world. Therefore I started to study from different resources so that I could learn about and understand shapes, forms, clothes, weight, color, light, anatomy and all the other elements that make something look good.