Is there anyone who you would say has inspired you or given you any great advice that has really helped you in your time working in CG?
I'd say my image teacher at Supinfocom, Marc Bigeast. He knows nothing about CG, but has a very good knowledge of graphic arts in general and many other interesting things. He really helped me to not focus too much on technical aspects when creating something (it can be difficult in 3D sometimes; at least it was for me), as the priority is artistic impression, whatever medium you're using.
I also learnt a lot about how the brain works to identify shapes, so you know what to keep and what to put aside in a scene, depending on the message you want to pass on in the image or animation.
It sounds like you really enjoyed making the Ghost Recon trailer. If you could choose any project in the world to work on what would it be? Also have you ever thought about branching out into the movie industry or do you see your future firmly based in gaming?
There aren't any particular projects I'd like to work on, but obviously it would be a project with a lot of time and freedom to give the best I can, with some cool, realistic, natural environments to make and the whole thing would be focused on the environments.
I like to work on trailers and cinematics for games because they are short-term projects, so it's a good opportunity to do different kinds of environments. I'm not working on the games themselves (although I did until 2004); I'm not even a real gamer myself, so I like to work on any type of project as long as it involves making substantial 3D environments. By