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Interview with Andy Brüning


By Simon Morse

Web: http://andybruning.blogspot.co.uk/ (will open in new window)
Email: moc.liamg@tugnosredna

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Date Added: 12th February 2013
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Hi Andy. Thanks for agreeing to be interviewed today. Can you tell our readers a little about yourself and your career so far?

Hi, I'm glad to participate to this interview. Since I was young I always liked to model in clay (plasticine), draw and play video games. One day I saw a making of about video games and I was fascinated, and so in 2005 I began my 3D studies. Since then I have never stopped and have worked for a number of small companies here in Brazil. I taught for three years at a school specializing in film and 3D animation (Melies School) where I perfected my skills as a 3D artist. Right now I'm a generalist at Vetor Zero, a big producer in Brazil, and I also freelance remotely on other games outside of Brazil.

On your CGHUB profile it mentions that you work in print media as a 3D generalist. Can you tell us a little about what this involves and how much artistic freedom it allows you?

As I said, I'm currently working in the Vetor Zero as generalist and we are focused on print advertising pictures. We do not have much artistic freedom since the client must always be satisfied with their final product. But on the other hand, I can study other areas and not be limited only to character modeling.

Do you find the restrictions placed on you by clients frustrating, and do you find that it motivates you to tackle more exciting personal pieces?

Frustration is not exactly the right word. I think even with the less creative work, I can improve my technique and use it in my personal work. But yes, when you have more freedom on personal projects it makes it more interesting.

Do you have any ambitions or areas that you would specifically like to move into?

Games! I love playing video games and making characters, so to work in that industry every day would be awesome.

I was really impressed when I saw your model of Daryl from The Walking Dead. Can you tell us why you decided to model him and how you tackle creating a well-known character like this?

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Thank you! That was a job where I wanted to go deeper into the low poly study. I decided to do it with more focus and more time, working more effectively with texture and using real-time rendering. It was a large study, which gave me a great perspective on this type of character, and let me see how to improve on my next project, whether professional or personal.

I love The Walking Dead series and have always liked Daryl (played by Norman Reedus), even before he became one of the main characters. He is a balance of strength and weakness - an emotional badass kind of guy. I was very happy when I heard that Norman Reedus himself and Glen Mazzara (the producer) tweeted about my model!

Wow, that is cool! Has this inspired you to tackle some more famous actors or characters?

Actually, doing likeness models is a good way of training yourself in proportion and anatomy. So I'm always doing famous people. They're always cool to study.

It looks like you are particularly drawn to creating 3D characters. What is it that appeals to you about modeling characters and does this mean that you spend a lot of time studying anatomy to ensure your characters are physically accurate?

Yeah! I really like to do characters and I do spend a lot of time on anatomy studies, but I have been trying to find a point of balance. I want to be doing well in other aspects too, like techniques and feeling. There is still much to learn, and there always there will be.

Do you find that it is particularly difficult for a talented CG artist like yourself to find career opportunities in Brazil?


It depends. For advertising there are a lot of opportunities, but for games and films it's still somewhat limited.

What do you like to do in your free time and do you find that this influences the type of art you create?

I like doing my personal projects, playing video games and seeing my friends. Not, of course, when I'm stuck at work! Certainly, I think everything you do in one way or another influences your art, whether it's playing video games, watching movies, reading books, chatting with friends, watching what happens around you, people's attitudes etc. I have learned that is not always good to get overloaded at work, as it can make you insecure and nervous. Sometimes it's better to take a little break, do something different and return with a fresh perspective on the project.

Thanks for sharing your excellent work with us and for telling us a little about yourself. We look forward to seeing your next character!

 
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