Could you explain why you have chosen to focus your workshops specifically on creating video game characters? Does this not limit the skill set of your students?
Our focus will be on game characters and cinematic game characters. We thought long and hard about how generalized we wanted to go and we concluded that in order to really teach people at the level we intend to, we needed to have a focused curriculum that doesn't get watered down. With that said, the curriculum will be very extensive and so if our students do want to make the jump from games into features or VFX, it shouldn't be a problem. For example, if the students are taking the Character Art course, they will be delving into advanced sculpture principles, extensive anatomy, hard surface vs organic modeling, realistic skin shading and texturing, normal maps vs displacement maps, hair, and much more. These are all things that are very much applicable to any character artist career in the computer graphics industry.
Can anyone study with Game Character Academy?
Yes, anyone, anywhere in the world can sign up, provided they can speak English. That is unfortunately the one limitation we are plagued with. The students are not required to be 100% fluent in English, but they must at least be able to communicate and comprehend the basics of the language. In a nutshell, if they are reading this interview and they understand a good 5-10% of it, then they should really sign up right now [Laughs]. Just kidding!