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V-Ray 3.0 for Maya now available!

V-Ray 3.0 for Maya has been released into the wild to the cheer of many excited artists around the world! Chaos Group is now shipping V-Ray 3.0 worldwide. Read on to find out what's new...

V-Ray 3.0 for Maya has been released into the wild to the cheer of many excited artists around the world! Chaos Group is now shipping V-Ray 3.0 worldwide. Read on to find out what's new...

Rendered in V-Ray 3.0 for Maya by a52 for Adidas

3D artists and studios around the world have been delighted by news that Chaos Group has released V-Ray 3.0 for Maya, delivering a powerful new set of greatly anticipated features and optimizations to help artists achieve their best renders yet. The exciting improvements to the much-loved rendering tool are focused on speeding up lighting, look development, and rendering workflows, including:

Faster Ray Tracing and Rendering Performance
Faster Feedback
Advanced Characters and Creatures

A glimpse at the improved V-Ray 3.0 for Maya RT Viewport in action

So what does this mean for you, the V-Ray user?
V-Ray 3.0 for Maya introduces a faster ray tracing core core that significantly speeds up a number of calculations for global illumination, lighting, shading, and more. For additional speed gains, V-Ray 3.0 also includes an option to enable the Intel® Embree ray caster for static and motion-blurred geometry, proxy objects and instances.

V-Ray 3.0 for Maya also adds a new Progressive Image Sampler with a full range of production features, and is compatible with all of V-Rays GI algorithms, such as irradiance map, light cache, and brute force path tracing. The Progressive Image Sampler generates quick feedback, even with complex features such as volumetric effects, depth of field, and motion blur. An enhanced V-Ray RT engine renders directly in the Maya Viewport and supports animated sequences as well as final frame rendering.

V-Ray 3.0 for Maya - Progressive Rendering

On top of all this, V-Ray 3.0 for Maya helps artists to achieve better shading and rendering of hair and fur on characters and creatures by optimizing the shading and rendering of millions of strands of semi-transparent hair with greater speed and efficiency. And for added detail and realism, V-Ray 3.0 now supports subsurface scattering with object-based and ray traced illumination, and the new VRaySkinMtl skin shader.

What do the artists and studios think about V-Ray 3.0 for Maya?
Throughout the V-Ray 3.0 for Maya development cycle, Chaos Group has worked continuously with artists and studios to benchmark and analyze a number of production scenes. From this research, it was possible to discover opportunities for significant speed increases. These advances, coupled with V-Ray for Maya 3.0 Beta feedback, all helped to bring about many of the key features in V-Ray 3.0 for Maya.

"This is, by far, the most substantial upgrade for our rendering pipeline since we switched to V-Ray five years ago, said Kirk Shintani, Head of 3D at a52. The beta was stable and amazingly fast, and the staff reaction to 3.0 is summed up with one word, Whoa. It's that kind of fast. It allows us to stay focused on making cool imagery. That's why we do what we do, isn't it?"

V-Ray for Maya 3.0 is shipping... Now!
V-Ray 3.0 for Maya is available now. V-Ray 2.0 upgrades start at $420 US/300 EUR, and the full workstation license price will be $1,040 US/750 EUR. Upgrades to V-Ray 3.0 for Maya plus 10 universal render nodes start at $970 US/700 EUR. Customers are advised to contact their local reseller, or a Chaos Group representative for more pricing information.

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