Out of all of the games, which one was the most enjoyable to work on and why?
Definitely Magrunner; it has a very cool sci-fi setting that I'm excited about. Also World of Battles, which is an online strategy game. The fantasy genre of this project has been fun to work on as I've been called on to produce concept art for creatures, vehicles, weapons, armor, etc. Although the Sherlock Holmes game has better production qualities, the setting is classic and there is almost no need for new concept work. All the modeling can be done by using photo references.
If you had to chance to start your career again, what would you change?
Nothing! I never doubt my past decisions; it's just a waste of time. I prefer to think about what I can change now.
Do you have any words of wisdom for anyone interested in digital art or anyone who wants to start a career in this field?
Start with the basics and dig the classic approach as there is a ton of knowledge out there, accumulated over centuries. Also, don't hesitate to redo stuff. If you look at what you have just created and are not fully satisfied with it, do it again. It's wrong to think that others may not notice it. They will, even the things that you didn't.
What's next for you? Do you have any exciting plans for the future?
Yes, I want to earn lots of money, put it into the bank and do nothing else (Laughs). But in the short-term I plan to increase my workload to 100% 2D art.
That sounds like the right plan to me, best of luck with all that Alexey. I really enjoyed doing this interview and thank you for your time!