Hi Alexey, I must admit I really enjoyed looking at your website as you've got such an impressive portfolio. But as there's absolutely nothing about you on there, I'd like to kick things off by asking: how did it all start? How did you become interested in the CG industry?
I cannot say that there was one significant event that changed it all. It was a long journey. When I was a child, I began like all artists of my age. My first drawings were on the walls, done with dirty fingers, food and poop [Laughs]. Then my mom noticed that I wasn't drawing chairs in the same way as other children (like the letter "h") - instead I was drawing them in full perspective, with two vanishing points! She decided to send me to an art school for children, where I passed the exams in about 10-15 minutes and became a promising student. And that's how it all began. I attended that institution for four years and then I got my first PC. And that's how it ended!
After four years, I realized that I did not want to do it anymore. It was draining me mentally. Every single day I had to be creative and throw ideas out, whether it was a package design for vodka or a logo for a mayonnaise producer. Boring! So I decided to start from scratch. I retired from my job and got a position at Frogwares as a designer/artist. At that time I was 25 years old. It was too late to start learning to draw again and it was a tough decision to make to change my life so much. But I did and now it is painful to look at my early work - a friend told me once that it was like carvings on the wall of a prison cell! Since then I've been doing art for about four years and I love it!
That's quite a story; I love to hear how artists finally get back to their passion after trying different jobs. So that explains why the areas of your expertise are so varied and range from illustration and concept art to branding and graphic/web design... but what is your main focus?
2D art, of course! That stuff you mentioned is baggage I brought with me from my past and which continues to haunt me. I hope that soon I can throw it out and deal with 2D art only.
What attracts you to concept art and what is the hardest challenge you've come across?