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Interview with Abraham Valdez


By Chris Perrins

Web: http://www.abrahamvaldez.com (will open in new window)
Email: moc.zedlavmaharba@zedlava

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Date Added: 13th December 2011

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A main character is different; it can take twice the amount of time if the majority of the assets are being made from the ground up or if the character wears lots of "shiny pieces", but iteration is what ultimately dictates the length of time taken on a main character.

So what is your opinion of ZBrush? Some artists seem to love it whereas others seem to hate it!

Preference in software packages will always be based on the individual; the only certainty is that the end result is what matters most. Most of the knowledge an artist gains from using a particular piece of software can be transferred to another package, but the quality of the art should remain the same. I use ZBrush and am most impressed by the team at Pixologic. They're constantly updating the software and adding new tools. ZBrush changed the quality and the length of time it takes to develop characters and so I fall into the category of artists that love ZBrush.

What has been the most constructive piece of advice you've been given and by whom?

"When starting a project make sure you complete it. You don't want to get into the bad habit of not completing projects." Recently though I've started sketching out ideas and not completing them, but I'm not sure if that counts; it's not "really" a project if I don't at least have a design and a set direction. This gem of advice was given to me by a programmer and it's pretty much a rule of conduct now.

Having to sit all day in front of the computer screen is hard on your eyes as well as your back, so occasionally we here in the office take time out and play a bit of pool. What sort of things do you do to help break up the day?

I used to work close to some local batting cages and every so often on my lunch break I'd go to the cages and swing the bat.

Well Abraham it was a pleasure chatting with you today and I wish you all the best at EA. One last question before we wrap this up: if you were given a brief to create a character of yourself (having full rein to exaggerate anything to fit your personality), what would it be like?
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I would model the character with an iron fist and a crown. I'd give him a Steven Seagal ponytail, a huge heart and a Brooklyn Dodgers hat with a Yankees jersey. My character would chew tobacco and the game would be called "That's our Abe". I would have the ability to Hulk-out at any point in the game and for any reason, but he'd be a lover not a fighter (Laughs).

Thank you very much Chris






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Readers Comments (Newest on Top)
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(ID: 88251, pid: 0) Souhailcena on Wed, 22 February 2012 6:06pm
You're awesome i'm looking forward to create a game with unity and i really want to use zbrush but i can't model stuff like you do please is there any video i can learn from
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(ID: 88252, pid: 0) Souhailcena on Wed, 22 February 2012 6:06pm
You're awesome i'm looking forward to create a game with unity and i really want to use zbrush but i can't model stuff like you do please is there any video i can learn from
avatar
(ID: 79768, pid: 0) Anonymous on Wed, 18 January 2012 12:26am
Abe is my hero!
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