You've recently moved to the States to work for EA in Los Angeles – what was it about this particular company that made you want to work there, and what will be your position be?
The team at EA Los Angeles is comprised of film industry and game artists of the highest caliber. The individuals that influence your career the most are the people that sit around you and I'm fortunate enough to have been selected to be a part of the Medal of Honor team. The franchise has already been successful and we're all excited for what the future holds for the franchise. The position I currently hold is Senior Character Artist.
You've created some cool looking characters; which has been the most interesting of these to create? And also which has been the most challenging?
The most interesting character I've created is the Son of Nimlot. I spent countless hours researching American Indian culture and even visited a Seminole tribe in Florida (www.ahtahthiki.com)
. When doing a personal project I like to get involved with the character I'm creating, and it makes the completion that much more satisfying. Every character has its own challenges and I like to determine what will be the most challenging part of each character and focus my attention on that. Overall the most challenging undertaking has been, and I'm sure always will be, making beautiful females.
So what sparked your interest in the American Indian culture, which then led you to creating this character?
I have a library of projects that have yet to be started. The American Indian culture has always intrigued and fascinated me, and I felt the time was right for this project to be developed. With my projects there isn't a moment that sparks my interest, but more a series of events that eventually triggers the action. A good movie or game can motivate you, but it usually takes more than one