In the second grade, I saw an amazing Diablo 2 intro and it made me realize that 3D graphics was going to be my hobby and dream job. I began to learn 3ds Max V2.5 and when I finished school I joined a gaming company as a senior 3D/2D artist.
There were more reasons why I chose the freelance route, the main one being the lack of job offers in my country (gaming and film companies). The second is that as a freelancer I have a chance to work on many different types of projects, meet interesting people and lose my temper over dodgers and so on (Laughs).
What was it specifically about the Diablo 2 intro that sparked such a definitive decision to pursue a career in CG?
There is no specific reason except the all-round high quality CG containing great characters, their transformations, particle effects, animations, simulations, music and – most importantly – the story. I think that the Wanderer being morphed into the shape of Diablo, Tyrael with his wings and other great stuff by Blizzard made many of us say, "Wow, this is what I want to know and do!”
What was it like working on Mafia 2 as a supervisor and senior artist, and what were the main challenges you faced?
Working on Mafia 2 was really interesting. As a supervisor I was responsible for passing on the correct technological procedures to junior character artists and checking their output for further usage. As a senior artist I produced members of the Mafia clans and civilian folks. The work consisted of high poly, low poly, UV preparation, texturing, skinning,