go back
1 | 2.

Lukáš Hajka interview

By 3dtotal staff

(7483 Views) | 0 Comments
| Comments 0
Date Added: 14th July 2014

Lukáš Hajka is a 26-year old freelancer in Slovakia that's breaking through the uncanny valley to produce incredible hyper-realistic character studies with Maya and V-Ray. We find out more...


Hi Lukáš! Thanks for taking the time out to chat to us! Can you start by introducing us with a bit of background about you and your role in the 3D industry?

It's a pleasure. What about me? I'm from Slovakia, I'm 26 years old. I guess I don't really have role in 3D industry – not yet, anyway. I work as a freelancer, mostly for local ad agencies.

Can you tell us about your photo-scanning explorations – how did it all start and where are you heading with it?

Well, I started with some environment props. Going around train stations and shooting/scanning interesting looking shapes and objects. Then I moved to the human face. In the process I found that the created scene with all the cameras calibrated around it was far more useful than the textured model itself. It allowed me to check the model from dozens of angles, everything lining up accurately. A great modeling environment, much superior to your average front, side and three-quarter-view reference planes.

Work in progress images for YOU LOT reveal Lukáš' remarkable attention to detail...

In your opinion, how important are personal projects like these to an artist such as yourself?

Very important. It gives me the freedom to do whatever I want, however I want. It's nice to be the person who is making all the calls, instead of being the middle-man executing other people's ideas

next page >
1 | 2
Related Items.


10 of the best male characters

We've compiled the top 10 male characters from our layerpaint gallery to impress and inspire you – do you agree? ...

Go to galleries 1
Comments 0 Views 5689


Daniel Orive: character and concept artist interview

The insanely talented character and concept artist Daniel Orive opens up about life in the entertainment industry, and creating awesome ZBrush sculpts... ...

Go to galleries 1
Comments 0 Views 3934


The Lifelike 3D Architecture Contest

The team over at AXYZ Design have announced their Lifelike Architectural Rendering Contest 2014, with over $38,000 worth of prizes! ...

Go to galleries 1
Comments 0 Views 11106


Interview with Game Character Academy

We catch up with the guys at Game Character Academy to find out how their innovative online courses are helping to shape the next generation of artists. ...

Go to galleries 1
Comments 0 Views 20813
Readers Comments (Newest on Top)
(ID: 287260, pid: 0) Sarfaraz Yeaseen on Wed, 16 July 2014 6:14pm
extraordinary work. he has a whole thread on how he built it in CGsociety. can't remember the actual link. great work.
Add Your Comment