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Mini interview with Mário Nogueira


By 3dtotal staff

Web: www.rip3d.net (will open in new window)

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Date Added: 11th June 2014

Arch-viz specialist, Mário Nogueira, talks about his popular gallery image Studio 33 and his artistic inspirations


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Mário Nogueira's gallery image Studio 33 has earned 4 and a half stars from 217 votes since April 18th – find out below how it came about.

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Hello I'm Mário Nogueira and I'm a 3D visualizer. I have my own studio (RIP3D ARCHVIZ) here at Funchal (Madeira Island – Portugal) where we produce some visualizations in our country, but mostly they are for international clients or architects. I'm also teaching 3ds Max in a professional school here at Funchal.

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Tell us about your image Studio 33. Was it a challenge to create? What inspired it?

M.N: Studio 33 was a big challenge and we spent several hours researching and collecting several references and pictures from old lofts on the internet. We needed to create a nice and comfortable loft, and give it a nice mood, but the main challenge here was to create this in a new place, constructed from scratch. This was a big space, so apart from decorations (also created by us) the texturing and lighting was the main key elements of the render, with some drawbacks and render after render experimentation; different settings and different lighting setups, until we achieved the final product that pleased the client.

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Talk about the software you used to create Studio 33. Is this the same software you generally use?

M.N: The software that I used to create Studio 33 was AutoCAD, 3ds Max, V-Ray and Photoshop for final adjustments in the images. Normally these are the main ones we use, but we also use some plug-ins like Forest Pack and Rail Clone in our scenes because they are great, speeding our workflow.

Tell us the story behind your artwork: What brought you into the digital art world and what software do you use?

M.N: I was tired of CAD drawings – what I always loved was videogames, computers and everything related to CG. My first baby steps into CG was with 3ds Max 4 in 2000 and until now I'm still a 3ds Max user.

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How did you learn to paint digitally?

M.N: I'm self-taught, that's why this is a long learning path.

How do you keep your portfolio up-to-date? Any tips?

M.N: I try to keep my portfolio up to date, but sometimes I can't as some works can't be published because they are for contests or conceptual ideas. Between professional work and school, I always create some of my own to refresh my portfolio.

Who are your favorite artists, traditional or digital, and can you explain why?

M.N: I have several that I try to keep up with, like the Masters Alex Roman and Marek Denko, but I also like the works from Peter Guthrie, Bertrand Benoit and Grant Warwick, simply because we can learn a lot from them.

For traditional artist: my 6-year-old son... and Salvador Dali paintings.

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What software would you like to learn in the future to expand your portfolio and skillset, and why?

M.N: I'm learning ZBrush – it's a great software for organic modeling and for detailing basic meshes created in 3ds Max.

How do you like to unwind after a hard day's (or night's) work?

M.N: Take a drink or a walk with my wife and son here at the beach.

If you could choose any superhero power, what would you take, and why?

M.N: Super speed from Flash – I could do things in a blink of an eye, and have more time for me and my family!

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Related links

Check out Studio 33 in our gallery
Head over to Mário Nogueira's site
Submit your own work
 
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