go back
1

Mini interview with Mário Nogueira


By 3dtotal staff

Web: www.rip3d.net (will open in new window)

|
(2342 Views) | 0 Comments
| Comments 0
Date Added: 11th June 2014

Arch-viz specialist, Mário Nogueira, talks about his popular gallery image Studio 33 and his artistic inspirations


255_tid_studio33_01.jpg
 

255_tid_zfeature_artist_profile.jpg

Mário Nogueira's gallery image Studio 33 has earned 4 and a half stars from 217 votes since April 18th – find out below how it came about.

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Hello I'm Mário Nogueira and I'm a 3D visualizer. I have my own studio (RIP3D ARCHVIZ) here at Funchal (Madeira Island – Portugal) where we produce some visualizations in our country, but mostly they are for international clients or architects. I'm also teaching 3ds Max in a professional school here at Funchal.

255_tid_studio33_02.jpg
255_tid_studio33_03.jpg

Tell us about your image Studio 33. Was it a challenge to create? What inspired it?

M.N: Studio 33 was a big challenge and we spent several hours researching and collecting several references and pictures from old lofts on the internet. We needed to create a nice and comfortable loft, and give it a nice mood, but the main challenge here was to create this in a new place, constructed from scratch. This was a big space, so apart from decorations (also created by us) the texturing and lighting was the main key elements of the render, with some drawbacks and render after render experimentation; different settings and different lighting setups, until we achieved the final product that pleased the client.

255_tid_studio33_04.jpg
255_tid_studio33_05.jpg
255_tid_studio33_06.jpg

Talk about the software you used to create Studio 33. Is this the same software you generally use?

M.N: The software that I used to create Studio 33 was AutoCAD, 3ds Max, V-Ray and Photoshop for final adjustments in the images. Normally these are the main ones we use, but we also use some plug-ins like Forest Pack and Rail Clone in our scenes because they are great, speeding our workflow.

Tell us the story behind your artwork: What brought you into the digital art world and what software do you use?

M.N: I was tired of CAD drawings – what I always loved was videogames, computers and everything related to CG. My first baby steps into CG was with 3ds Max 4 in 2000 and until now I'm still a 3ds Max user.

255_tid_zevo_00.jpg
255_tid_zevo_01.jpg
255_tid_zevo_02.jpg

How did you learn to paint digitally?

M.N: I'm self-taught, that's why this is a long learning path.

How do you keep your portfolio up-to-date? Any tips?

M.N: I try to keep my portfolio up to date, but sometimes I can't as some works can't be published because they are for contests or conceptual ideas. Between professional work and school, I always create some of my own to refresh my portfolio.

Who are your favorite artists, traditional or digital, and can you explain why?

M.N: I have several that I try to keep up with, like the Masters Alex Roman and Marek Denko, but I also like the works from Peter Guthrie, Bertrand Benoit and Grant Warwick, simply because we can learn a lot from them.

For traditional artist: my 6-year-old son... and Salvador Dali paintings.

255_tid_Zevo_Kitchen_001.jpg
255_tid_Zevo_Kitchen_002.jpg

What software would you like to learn in the future to expand your portfolio and skillset, and why?

M.N: I'm learning ZBrush – it's a great software for organic modeling and for detailing basic meshes created in 3ds Max.

How do you like to unwind after a hard day's (or night's) work?

M.N: Take a drink or a walk with my wife and son here at the beach.

If you could choose any superhero power, what would you take, and why?

M.N: Super speed from Flash – I could do things in a blink of an eye, and have more time for me and my family!

255_tid_studio33_01.jpg

Related links

Check out Studio 33 in our gallery
Head over to Mário Nogueira's site
Submit your own work
 
1
Related Items.

Interview

Bringing Gravity down to Earth

From Bournemouth to low-earth orbit: how Framestore brought Alfonso Cuarón’s vision of space to life. ...

Go to galleries 1
Comments 0 Views 10316

Interview

Sofian Moumene - McDonalds Easy Morning

3D illustrator Sofian Moumene spends his time improving his 3ds Max skillset by creating awesome artworks such as the recent McDonald's Easy Morning Campaign. F ...

Go to galleries 1
Comments 0 Views 4058

Interview

Interview with Rudy Massar

Character designer Rudy Massar chats to us about life in the 3D industry, working as a freelancer and how he comes up with his character concepts. ...

Go to galleries 1
Comments 0 Views 7768

Interview

Win a copy of Code-Artists' SciFi Pattern Generator for 3ds Max!

We've teamed up with Code-Artists to offer 10 of you the chance to get a copy of their super popular SciFi Pattern Generator for 3ds Max! All you need to do is ...

Go to galleries 1
Comments 0 Views 10945
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment