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Interview with Sam Yang


By Predrag Rócneasta Šuka

Web: http://www.cg-sammu.net/ (will open in new window)
Email: moc.liamtoh@gc.gnays

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Date Added: 14th August 2012

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Because of the potential of 3D tools these days, do you ever make your concepts within them or do you usually create traditional concepts?

It's always better to keep up with what's new in the industry today. I don't really have a great grasp of tradition art; I usually just keep an open mind and let my imagination run wild. If it doesn't work out, then I slowly bring things back down to a simple level so I can adjust them. At the end of the day, my job as a 3D artist is to give people an epic experience with breathtaking characters and environment art so the creation process is very important.

It seems like you are happy in your job and like intersecting with the CG community. What do you do in your free time?

Working in the 3D industry has always been fun to me. Being able to contribute to well-known games such as League of Legends and StarCraft II has been extremely fun and fulfilling! As for my free time, taking some time off to get away from the computer is nice and important - especially in this industry, where so many hours are spent behind a desk. When I do get a spare moment I like to spend some time with my family and grab some drinks and party it up with some close friends.

Have you ever considered taking on a role as an educator? The reason I ask is that you present your art in a way that gives people an insight into the process you use.

I have never imagined myself has an educator before; I don't see myself as having great teaching abilities (Laughs). But I guess it's nice to try everything at least once. I would love to share my knowledge, experiences and honest opinion with artists who are seeking help in this field in the future!

Looking back to when you were younger, what were your goals when you were practicing your art?

Back in the day when I was a graduate, I was taught to not worry about low hourly wages and low freelance offers when starting out in the industry. It

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was difficult to find jobs to begin with, so I accepted anything I could so my resume would expand more quickly. Studios only want people with experience. I've done 3D art in different fields such as aviation, architecture, flash animation and now at a game/cinematic company. All these good and bad decisions led me to some valuable industry experiences that money can't buy. I wanted to learn as much as I could while I was still young. Every company does things differently and has certain art styles. I believe seeing it from every perspective has helped me to understand what I want to do.

I know our readers are dying to know the sensation and feeling that you have after playing a game you worked on, or seeing a movie that has something you created in it. How does this feel?

(Laughs) I didn't know how to react after watching Smallville Season 7, or seeing StarCraft II and League of Legends publicly announced and released around the world! But yes, I'm really grateful when I look at how far I've come, from the days when I first drew a stick man on lined paper as a kid to someone who is now working on some of the most popular games around the world!

Thanks for taking the time to do this interview with us and looking forward to those cute furry creatures that the world has never seen before!


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