go back
1

Ten24 talks 3D scanning


By 3dtotal staff

Web: http://www.ten24.info (will open in new window)

|
(4310 Views) | 0 Comments
| Comments 0
Date Added: 21st May 2014

We talk to Ten24's James Busby about their break into 3D scanning, what it involves, as well as their plans to release a host of incredible new 3D models for artists and studios


245_tid_Full-Body-Scanner_001.jpg
 

245_tid_james_busby_profile.jpg
3dtotal: Tell us a little about Ten24 – what's your story?

James Busby: Ten24 began back in 2008 with the aim of providing high-quality assets to the games and entertainment industry. We got a lucky break early on working on the Dead Island trailer and ever since then have been pretty busy with some very cool projects.

We have done everything from high-end game characters to cars and designer handbags. Now the scanning side of things is really taking off we are getting to work on some amazing projects.

245_tid_HeadScanC01S.jpg
 
245_tid_HeadScanS01S.jpg
 
245_tid_Head_Scanning_01_Female01.gif
 
245_tid_Head_Scanning_01_Female04.jpg
 
245_tid_Head_Scanning_01_Female05.jpg
 
We're very lucky to have had the opportunities that we have, and we owe a lot to our clients for the trust they have shown in us over the years. Special thanks go out to Axis Animation and Realtime UK – 2 of the best companies we have ever had the pleasure of working with.

When Realtime UK wanted to create some of the most visually stunning and realistic characters ever seen in a computer-generated cinematic, Ten24 was able to help with its 80 x DSLR photogrammetry rig, capturing over 20 different high-res body and head scans with various poses and expressions


245_tid_Head_Scanning_03_male01.gif
 
245_tid_Head_Scanning_03_male05.jpg
 
245_tid_Head_Scanning_03_male06.jpg
 
3dt: Can you describe your 3D scanning process to us? What is your rig like and how do you capture such detailed scans?

JB: The rig is a fairly straightforward photogrammetry matrix with 80 Canon DSLRs arranged in a circle around the subject. The key to capturing the details we do is mainly down to 3 important factors:

1. Sharp focus
2. Even lighting
3. The arrangement of the cameras

The process is pretty straightforward: we take a shot, firing all 80 cameras at the same time, load the images into Agisoft's excellent PhotoScan and build the mesh on the highest possible quality setting we can get away with.

Generating the mesh can be a time-consuming process, so we use a custom-built, dedicated 20-core Xeon machine with two NVIDIA Titan cards and a massive 128GB of RAM.

245_tid_Head_Scanning_02_Female03.gif
 
245_tid_Head_Scanning_02_Female06.jpg
 
245_tid_Head_Scanning_02_Female07.jpg
 
3dt: When it comes to cleaning up the scans, what work goes into this and what software do you use for this?

JB: Clean-up is a tricky process and has taken us a while to really perfect the pipeline. We start by loading the raw scan into ZBrush and removing the noise and scan artefacts, sculpting and correcting any small details as we go.

The next step is to UV the mesh and load it back into Agisoft's PhotoScan for texture re-projection. We clean up any errors in Photoshop and then combine the whole thing in ZBrush. Typically, we provide our body scans with texture maps up to 15,000 x 15,000 pixels.

245_tid_HeadScanC03S.jpg
 
245_tid_HeadScanS03S.jpg
 
3dt: Can you tell us a bit about the new heads and expressions in the Ten24 shop – what are your plans for these going forward?

JB: These are the first of a new generation of scans we are releasing; for this session we scanned 10 models in 1 day with 35 expressions each. We cleaned up the neutral scans and then processed the 35 expression sets as RAW scans.

Each scan is stabilised so that the key facial features are in the same position on each scan, which makes for easy generation of blend shapes and morph targets.

"3D scanning is the future of realistic game character development and, as such, being able to work with it is fast becoming an essential skill for anyone interested in working as a character artist"


Going forward we are planning on releasing thousands of scans – there is no limit to the amount of content we can put on the store, so you guys can expect a lot more in the future.

3D scanning has been the reserve of the larger studios for too long. We figure it's about time we opened it up to the public to give everyone the chance to work with this kind of data. It's the future of realistic game character development and, as such, being able to work with it is fast becoming an essential skill for anyone interested in working as a character artist.

245_tid_Head_Scanning_02_male01.gif
 
245_tid_Head_Scanning_02_male04.jpg
 
245_tid_Head_Scanning_02_male05.jpg
 

Related links

Visit the official Ten24 website
Check out the 3D scans and expressions available on the 3D Scan Store

 
1
Related Items.

Interview

The Lifelike 3D Architecture Contest

The team over at AXYZ Design have announced their Lifelike Architectural Rendering Contest 2014, with over $38,000 worth of prizes! ...

Go to galleries 1
Comments 0 Views 8268

Interview

Sofian Moumene - McDonalds Easy Morning

3D illustrator Sofian Moumene spends his time improving his 3ds Max skillset by creating awesome artworks such as the recent McDonald's Easy Morning Campaign. F ...

Go to galleries 1
Comments 0 Views 4601

Interview

Interview with Alexandre Troufanov

There is just one week left to register for the Professional 3D game character creation workshop with Alexandre Troufanov. We chat with the man himself in this ...

Go to galleries 1
Comments 0 Views 3763

Interview

2013 all wrapped up!

2014 is right around the corner! Here, we round up some of the industry highlights and what went on at the 3dtotal HQ throughout 2013. Stay tuned in 2014 for mo ...

Go to galleries 1
Comments 0 Views 4036
Readers Comments (Newest on Top)
avatar
(ID: 276683, pid: 0) Alban on Wed, 21 May 2014 9:18pm
Pretty great! Would be cool to see the models on Sketchfab, especially since it's integrated with Photoscan. Here is my own 3D scan as an example: https://sketchfab.com/models/e7a10079d73c401ea9cc203778e632ca
Add Your Comment