go back
1. | 2 | 3. | 4.

Lighting DreamWorks projects with Greg Jennings


By 3dtotal staff

Web: www.greg-jennings.com (will open in new window)

|
(4704 Views) | 0 Comments
| Comments 0
Date Added: 17th April 2014

224_tid_KFP1.jpg
 
A still from Kung Fu Panda 2
Images courtesy of Dreamworks, and used with permission

224_tid_KFP2.jpg
 
Distinct orange lighting in this scene from Kung Fu panda 2
Images courtesy of Dreamworks, and used with permission

224_tid_KFP3.jpg
 
Dramatic and atmospheric lighting set up in Kung Fu Panda 2
Images courtesy of Dreamworks, and used with permission

3dt: Is there any project or story (new, old or imagined, and by any production company) that you would really love to do the lighting on?

GJ: I would have loved to work on DreamWorks' The Croods, Animal Logic's Legend Of The Guardians: The Owls Of Ga'Hoole, Blur's Star Wars: The Old Republic game cinematic, and Pixar's Ratatouille. I like working on rich environments where the lighting can nicely catch on details, and I feel that all of these movies are very successful in conveying an ambiance through lighting.

3dt: Though you began as a CG generalist, you've moved into the specialist area of lighting. How did you find yourself in such a niche area – is it something you've always wanted to do?

GJ: For my student graduation short film, I was deeply involved in trying to find the right look, and part of that was trying out shaders and running all sorts of lighting and compositing tests. As we got into production, we had to split tasks and I naturally was drawn towards this part of the work, even though it wasn't until DreamWorks made me an offer that I considered specializing in it. I really enjoy it, but sometimes feel frustrated because I want to jump in and fix some models or tweak the camera a little.

I think that generally I have always liked to create pictures in any form or using any kind of medium, so it makes sense. The good thing at DreamWorks is that we take care of our own compositing as well, so I have control over the end result.

224_tid_RG--(1).jpg
 
Shadow and lighting in Rise of the Guardians
Images courtesy of Dreamworks, and used with permission

224_tid_RG--(2).jpg
 
Lamp lighting in Rise of the Guardians
Images courtesy of Dreamworks, and used with permission

224_tid_RG--(3).jpg
 
Daylight highlights and shadows in Rise of the Guardians
Images courtesy of Dreamworks, and used with permission



< previous page next page >
 
1 | 2 | 3 | 4
Related Items.

Interview

Interview with Blur Studio's Mike Johnson

In a Flash! we talk to Blur Studio's Mike Johnson about life as a scene assembler for big-name cinematics. ...

Go to galleries 1
Comments 0 Views 18034

Interview

Career path interview with Bruno Câmara

Bruno Câmara is a freelancer with many years of experience as a 3D generalist. We catch up with him to discuss his career path in this interview. ...

Go to galleries 1
Comments 0 Views 8198

Interview

How to land a career in VFX

Josh Parks, a 22-year old Roto prep artist at MPC, offers an insight into his education at the University of Hertfordshire and shares how he landed a job in Lon ...

Go to galleries 1
Comments 0 Views 7020

Interview

The Career Path of Alan Camara

From his roots in small-town Brazil to working as a successful character designer and 3D artist, Alan Camara has come a long way over the last seven years. In o ...

Go to galleries 1
Comments 0 Views 4013
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment