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Interview with Philip Herman


By Predrag Ro´cneasta Suka

Web: http://philip-art.com/ (will open in new window)
Email: moc.oohay@trad3_pilihp

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Date Added: 23rd July 2012


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What helps you create art? What inspires and guides you?

I am inspired by great artworks by other artists, or from movies or games. There are some famous artists that I admire, and looking at their great works motivates me to reach their level. When I want to create an image, I try to have a concept or at least an idea of what I want to create. I usually have an art book for reference and the internet in front of me when I work. I build upon ideas that help push my creations to the next level.

How important to your art is feedback from the community and can it alter its course?

I think feedback is very important for an artist who is committed to continually learning and growing, so I always ask for feedback from fellow artists around me. Whether it can alter an image's course, I will say it depends on the feedback itself because sometimes feedback isn't exactly what you expect. Ultimately, though, it's what helps us grow and improve.

Your artwork varies from characters portraying their intentions, nature and emotions to full character scenes that help to describe the characters even more. Presentation-wise, two pieces of your artwork, Sagat and Daredevil vs. Kingpin, have a unique way of highlighting the moral of the story. Are there tricks or a special workflow that helps you create a greater impact?

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Daredevil vs. Kingpin was actually inspired by Marko Djurdjevic's work. I've always loved comic books, and Djurdjevic's portrayal of Daredevil really stunned and inspired me to create Daredevil vs. Kingpin. I changed the villain to Kingpin because I like the character, and I tried to make the artwork more bloody and fierce. As for the background and presentation, I merely stay faithful to their styles, such as the ink splatters of Street Fighter IV. As for the characters, I like to compose them in ways that best express their physiques and strengths.

Have you ever strayed from the concept and experimented in a way that helped you develop the style and character further still? If so, how did you use this experience on later projects?

Initially I brainstorm and create a few varieties of rough sketches and concepts. From there I have the freedom to explore and experiment with various ideas. I will try out different styles until I achieve one that I am satisfied with. From there on, I will develop the idea further and take it to completion. Other ideas that I don't use are not wasted; they can be referred back to later as inspiration when other projects call for it.
Do you take greater pleasure from work or personal projects?

Hmm... I would say personal projects because I can express everything that I want in my personal art. With personal projects, I can try new things and it gives me pleasure when I learn something new while trying to do something hands-on with it. I learn a lot more this way, through trial and error.

For my latest personal project, which I just finished a few days ago, I created some Disney-style characters. Additionally, my friends and I just started working on a short animation, which we want to make stylistic and cartoony.

After seven years in the game industry, I hope to work on a 3D animation film project; to achieve that, I feel that I need to expand my portfolio with art pieces that are related to that field, and to show what I can do.

Given everything you've said, I feel like you're jumping from one personal project to the next. Working with that tempo, can you allow yourself to enjoy the accomplishments and awards given to your artwork, or is your mind and heart always already moving onto the next project?

I always look forward to the next challenge. Once a piece is done, and I feel I have given my best and all, then I will take a break - like playing games, hanging out with friends, etc. I will feel very pleased if my artwork gets an award or other recognition, but I tend not to dwell on the past as it makes me stagnant. Then I will move on and fully focus on the next project.

Thank you for taking the time to speak to us, I hope we didn't keep you from finishing another brilliant image!

Not at all, and thank you for this interview; it's a real pleasure and honor to be featured on your website.




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Readers Comments (Newest on Top)
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(ID: 136567, pid: 0) Denny on Sat, 28 July 2012 9:29am
one of my role model as an artist...awesome!
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(ID: 135891, pid: 0) Andrew on Wed, 25 July 2012 6:52pm
The first pic reminds me of Tangled :)
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(ID: 135865, pid: 0) Kenther Sones on Wed, 25 July 2012 3:50pm
Indonesia is proud of you!
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(ID: 135847, pid: 0) 3dsquid on Wed, 25 July 2012 3:02pm
great interview, thanks for the inspiration! :)
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