3DTotal.com logo
Shop
FreeStuff
Tutorials
Galleries
Forums
Submit
go back
1 | 2

Interview with Philip Herman

Web: http://philip-art.com/ (will open in new window)
Email: moc.oohay@trad3_pilihp

|
(10861 Views) | 0 Comments
| Comments 0
Date Added: 23rd July 2012
Keywords:
interview, 3d, philip herman,  
22_tid_04.jpg
 
Hi Philip, can you say a few words about yourself and your field of work in CG?

Hi everyone. My name is Philip Herman and I was born in Jakarta, Indonesia. Currently I work in Singapore and have been here since 2005. I've been working in the games industry as a 3D character modeler for six years, and my primary areas of work are modeling and texturing.

I see you're a self-taught artist – can you tell us how you became involved in the field of CG, and has it all been hard work until now?

Since childhood, I've always been fascinated by Disney cartoons, video games, and manga. I dreamt of being involved in such projects. After I graduated from high school, we didn't have any colleges specializing in CG at that time here in Indonesia, so I went to take up graphic design. However, my passion for games and animation was always there, so when I was in college, I taught myself by buying some books with 3D tutorials in them, and found some CG tutorials on the internet. After I graduated, I just created my personal portfolio at home and tried to get a job in a CG company. It was a lot of hard work, but it paid off when I got an offer from a games company in Singapore that saw my artwork in a local CG forum.

22_tid_05.jpg
 
22_tid_01.jpg
 
Recognizing your enthusiastic spirit as an artist I feel you must spend a lot of your free time doing personal projects. Can you manage without working late into the nights?

I always think, "If you want to be better than others, you need to work harder than others”. I feel I will not improve if I don't use my time to learn and try new things. There are lots of great artists out there that motivate me and there's always room to improve... I need to work hard to achieve my dream.

About working late, I think it's just part of being an artist. To me late nights are not really an issue; it's more about how passionate you are about art and to what extent or level you want to push it. I know there are some talented artists that can work very quickly, but I sometimes still work late. It's very rare for me to be asleep earlier than midnight when I am working on a personal project.

Any problems going from one character/project to the next one, in terms of the ideas that made the previous one work? If so what's your way of starting from scratch and producing recognizable and unique masterpieces without "looking back”?

I treat each project as a new challenge. I prefer not to limit myself to any particular visual style; instead I like to try and discover new styles. Existing works are the ideas and expressions of others, so by referring to them I can develop, formulate and express my own unique ideas. At the moment, I prefer to make characters that have strong characteristics or expressions, just like characters from Disney, Pixar, DreamWorks, etc., which I try to learn and study from.

22_tid_06.jpg
 

 
1 | 2
Related Items.

Interview

Interview with Infinite-Realities

3DTotal catch up with Lee Perry-Smith from Infinite-Realities, to find out more about the 3D modeling and full-body scanning his company specializes in, how he ...

Go to galleries 1
Comments 0 Views 17224

Interview

Interview with Jason Martin

This interview is with Blur artist Jason Martin. Jason has a fascinating tale to tell about his past, including tales about his arty parents and his time in the ...

Go to galleries 1
Comments 0 Views 20404

Interview

Interview with Theo Prins

Theo Prins is a fascinating digital artist living in Washington USA. He’s spent periods of his life in a variety of different and diverse locations around the ...

Go to galleries 1
Comments 0 Views 10912

Interview

The Career Path of Zsolt Poczos

Zsolt Poczos is Senior Lead CGI Artist/Team at Burrows CGI and is recognized as an leading name in the automotive CGI/design visualization industry in the UK. ...

Go to galleries 1
Comments 0 Views 9591
Readers Comments (Newest on Top)
avatar
(ID: 136567, pid: 0) Denny on Sat, 28 July 2012 9:29am
one of my role model as an artist...awesome!
avatar
(ID: 135891, pid: 0) Andrew on Wed, 25 July 2012 6:52pm
The first pic reminds me of Tangled :)
avatar
(ID: 135865, pid: 0) Kenther Sones on Wed, 25 July 2012 3:50pm
Indonesia is proud of you!
avatar
(ID: 135847, pid: 0) 3dsquid on Wed, 25 July 2012 3:02pm
great interview, thanks for the inspiration! :)
Add Your Comment