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Interview with senior character artist Dávid Jankes


By 3dtotal staff

Web: http://www.yeenke.com (will open in new window)

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Date Added: 2nd April 2014

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3dt: How did you first learn 3D and how have you continued to keep on top of your game since?

DJ: As a young boy, I tried to look for books on the topic, but unfortunately there weren`t many. All was more or less a case of trial and error. Later on, I started to see different tutorials and YouTube videos, which have now increased.

You always have keep trying and improving, working ever harder. Never be satisfied and try the best you can to move on.

3dt: Do you have a personal tip or technique that you can share with us?

DJ: Like many artists, I tried to model famous people, but I started to realize that this wasn't the right path. It is good for learning, but it's better to add something more to it – a story, an idea which remains after you are gone. And that is the path I would like to follow.

When you're an employee and your employer dictates what you can do and what not to do, there is not much freedom. But in your personal work you can use fantasy and imagination to fly in any direction you wish.

I also personally think that a drawing itself can help in the process of 3D graphics. You realize many things which you do not notice while modeling. This helped me and I strongly recommend it!

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3dt: Do you have a favorite quote that you can share with us – be it from yourself, a friend or someone famous?

DJ: I don't use quotes or mottos, but what I believe many people said was that anything is doable and reachable. When you try hard, you can achieve the impossible. And I know this is true from my own experience.

If I have to choose a quote that I really like, it would have to be one by Pablo Picasso: "Every child is an artist. The problem is how to remain an artist once we grow up.”

3dt: How do you keep your portfolio up-to-date?

DJ: I am always trying to follow new trends in art – not only in 3D but also in traditional techniques such as sculpture, painting and drawing.

It is important to never be satisfied with your work and to try to work the best you can – push yourself to the extremes!

During my free time I work on my own creations and though sometimes it isn't easy, I believe that the effort will pay off.

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3dt: Who are your favorite artists – these can be digital or traditional – and can you explain why?

DJ: I have many favorite artists, including traditional renaissance artists such as Michelangelo Buonarroti, Donatello and Bandinelli.

From contemporary artists, sculptors Simon Lee and Carlos Huante. Among digital artists it would be Rafael Grassetti, who is my huge inspiration, and my former colleagues Jiri Svjetinsky and Gio Nakpil, as well as many, many others.

All of these people inspire me because every time I look at their works, it motivates me and pushes me forward in my own art.

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and can you tell us why?

DJ: Probably, I would like to move from 3ds Max into Maya. I have tried the basics and it seems better in terms of modeling attributes, skinning and rigging.

3dt: What future projects to you hope to be a part of, and can you explain your reasons? What do you hope to achieve in the next 10 years?

DJ: I have many dreams, but whether they can be fulfilled? Well, we will see...

My biggest dream is to work side-by-side with the artists at Naughty Dog. I also truly admire the works by Digic Pictures, Blizzard and Weta Workshop.

I have no idea where I will be in the next 10 years, but I hope I will be still working in 3D graphics, which I enjoy the most. I am open to any possibilities that come to me!

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Related links

Dávid Jankes personal website
Find out more about Gamajun Games
Discover our free tutorials
See more interviews by top 3D artists


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