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Interview with senior character artist Dávid Jankes


By 3dtotal staff

Web: http://www.yeenke.com (will open in new window)

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Date Added: 2nd April 2014
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Mafia II and Silent Hill: Downpour character artist, Dávid Jankes chats to us about finding time for his personal projects between creating videogames


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3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Dávid Jankes: My name is Dávid Jankes. I was born in Slovakia, in a town called Martin in 1988. I attended the School of Applied Art with a focus on the design of photography. At that time, I was starting to grow as an artist and shaping the field of my interest.

I am now a senior character artist in a company that has undergone many changes. It began as Vatra, then Exient, and now it is Gamajun Games. I currently live in Brno in the Czech Republic.

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3dt: Tell us the story behind your artwork: What brought you into the digital art world and what software do you use?

DJ: It all started when I was 9 years old, in the time of 3D Studio DOS. I saw my father working and trying this program out. It was very interesting, and later on there was a video with moving characters in Character Studio. That was the moment when I knew this was what I wanted to do for a living.

What I now usually use is a combination of 3ds Max, ZBrush and Photoshop.

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3dt: What projects have you worked on that we might know about, and what roles did you play? Any favourite projects?


DJ: I was working as a freelancer during my studies for game and advertising companies. The games from that period were, for instance; Air Conflicts: Secret Wars and Motorstorm: Pacific Rift.

My first real job, though, was at 2K Czech, where I worked as a character artist on projects such as Mafia II, DLCs and Top Spin 4. While modeling, I also lit most of the cut scenes in Mafia II.

My next move was to Vatra Games. I had an opportunity to work on the game Silent Hill: Downpour in its last months. I worked on another game as well, but that one will never see the light of day.

The company changed into Exient and I worked on Diggs Nightcrawler and Angry Birds Go. In this period I felt that my picture of the perfect job retreated, since we could see that the tablet and mobile market had surrounded the game scene. I hope that one day I can return to my beloved triple-A games!

And what have I enjoyed the most so far? Definitely working on Mafia II.

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