Creating a world
To create the characters, Eye Scream started with rough polygon models, which they refined using C4D R14's sculpting tools. In all, they made 12 characters that looked like 20 thanks to variations in texture mapping. To help the team stay on deadline, all of the characters were rigged and animated the same way, allowing Eye Scream to copy and paste key frames as needed.
MoGraph was used to clone different characters and place them around the battlefield and throughout the town. To streamline battle sequences, Lewis and his team used a few identically rigged soldiers and then animated different actions that could be randomized as needed. For example, a man could run a few steps, stop, shoot and then get shot in the leg or head and fall to the ground. In all, Eye Scream recreated the killing of 200 men on the battlefield.
MoGraph was also used to clone bushes, shrubs, trees, rocks, people and even birds seen in various shots. While they modeled some plants, they also used HQ Plants
, as well as SpeedTree
to simulate wind in the palm trees. Additional texturing was done using BodyPaint 3D and Photoshop and After Effects was used for compositing. Matte paintings were created with C4D's Projection Man.
Eye Scream relied on Jawset's Turbulence 4D
for the climactic scene in which the fort is destroyed in a huge explosion. "We pre-shattered the fort walls with a plug-in called Xplode
and modeled some bricks, rafters and other things as debris,” Lewis recalls. Final shots were rendered in CINEMA 4D's physical renderer or V-Ray.
Lewis says that working on Tobago 1677
has been 'a game-changer' for Eye Scream Animation because now "I can see that we are capable of anything, and I can only imagine what we might be doing this time next year.” The film is scheduled to air this year on SkyTV, Europe.
Watch the making of Tobago 1677
Visit Eye Scream's official site
Check out 422 South's website
Learn more about CINEMA 4D< previous page