go back
1. | 2

Bringing Gravity down to Earth


By Henry Winchester


|
(12346 Views) | 0 Comments
| Comments 0
Date Added: 24th January 2014

171_tid_Gravity-Still-27.jpg
 
The terrifying idea of floating through space is animated by Framestore

He echoes Comley's thoughts on Gravity, particularly in regard to Cuarón's quest for ultra-detailed realism. "The biggest challenge of the film was making our assets as photo-real as possible,” Lambert says. "They would be scrutinized next to their real-world counterparts daily. There were also very complex materials such as cloth and foil that is damaged with rips and tears.”

Framestore's work on Gravity is very much complete, but it's been a huge contribution to the film's 10 Oscar nominations, including one for best visual effects. The trio we've interviewed are already up to their necks in a variety of new projects though: Ian Comley's working on Paddington Bear, which he describes as 'even more epic' than Gravity; David Nolan's bringing José Padilha's promising new Robocop to life, and Ben Lambert is reanimating the prince of darkness for Dracula: Untold.

171_tid_Gravity-Still-1.jpg
 
The obligatory sci-fi chick in underwear scene. See also: Alien

Bournemouth again

As for Bournemouth University's National Centre for Computer Animation, it's busy training up the next generation of visual effects wizards and Framestore employees – which often seem to be one and the same. It's an essential institution if you're considering a career in visual effects – but David Nolan has also offered some tips for getting ahead in the industry.

"Decide what you want to focus on and specialize early,” he says. "Develop an understanding of the whole pipeline, but focus on the tools that you need to do your job. If you want to be a compositor, learn to be a good paint and roto artist. If you want to be in 3D, learn tracking. That's where you will start, and it's important to do so – you'll learn a lot doing those jobs that will be useful down the line.”

Special thanks to Sofronis Efstathiou, Postgraduate Framework Leader and BFX Competition and Festival Director and Bournemouth National Centre for Computer Animation, for helping set up the graduate interviews.

171_tid_Gravity-Still-3.jpg
 
Tiny details, such as the scratches in George Clooney's helmet, were pored over by Alfonso Cuarón and the Framestore team.

The following selection of images give an idea of the types of output NCCA graduates produce in relatively short periods of time – some 6 weeks, other 10 weeks:

171_tid_Adorn-Project_T.SLANCIK_and_M.jpg
 
Adorn - by Milan Kolar and Tomas Slancik

171_tid_Simone-Giampaolo.jpg
 
ESPERO? (HOPE?) - Simone Giampaolo, Yifan Hu and Henrik Linnes

171_tid_Team-Assasin.jpg
 
Team Assasin - Magnus Kravik, Katerina Pantela, Aparna Janga, Hemanth Surana, Venkatesh Kongathi

171_tid_Team_Awesomeness_han_Chua.jpg
 
Team Awsomeness - by Harold Cheng, Chua Han Xiang and Lai Yeow Kuang

171_tid_Trace-D_NOLAN.jpg
 
Trace - by David Nolan

Related links


Framestore's main Gravity page
The NCCA site
The official site for Gravity
NCCA's 3D Animation YouTube channel
NCCA's Computer Animation course information

< previous page
 
1 | 2
Related Items.

Interview

10 top 3D texturing tips

In the second part of our Top 10 series, we explore the wonderful world of texturing to find out what expert advice we can take from industry pros for our own w ...

Go to galleries 1
Comments 0 Views 21376

Interview

Interview with Luis Antonio

Luis Antonio is a fantastically talented art director who has worked for some of the biggest names in the business, including Rockstar and Ubisoft. In this inte ...

Go to galleries 1
Comments 0 Views 10948

Interview

Interview with Mariano Steiner

In this interview Mariano Steiner talks about the state of the CG industry in Brazil and what being a ZBrush Beta tester involves. You’ll also have the c ...

Go to galleries 1
Comments 0 Views 8910

Interview

Interview with Igor Kudryavtsev

Igor Kudryavtsev is a 3D artist living in Moscow, Russia. During his career he has worked on numerous projects from animated feature films through to computer g ...

Go to galleries 1
Comments 0 Views 6277
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment