go back
1. | 2

Interview with Chris Nichols


By Richard Tilbury

Web: http://www.porkpiesamurai.com/ (will open in new window)
Email: moc.liamg@iarumaseipkrop

|
(8473 Views) | 0 Comments
| Comments 0
Date Added: 26th April 2012

15_tid_05.jpg
 
Can you tell us something about the worm creature in your gallery and the background behind it?

It was for a film test I worked on at Spin VFX back in 2008. It's a parasitic worm that crawls out of a toilet and attacks a woman. I think we named it Blinky. We had a clay design maquette provided and from that I modeled and sculpted the worm in Mudbox and worked with a Lookdev artist to create the slippery skin textures for the shots.

Which people do you feel have had the greatest influence over your development as an artist?

Bay Raitt was a big inspiration to me when I was getting interested in 3D. I was really impressed with the work he did on Gollum in The Lord of the Rings and had hoped to get into films and model creatures.

Before I moved to Vancouver I was really into the art of Marco Menco, Kolby Jukes, Pete Zoppi and Miguel Ortega and I've been aiming to reach their skill level ever since I started focusing on characters. I added people's work I really liked to my MSN or networked with them in other ways, and through that got critiques on my work from some of my favorite character artists. Since I've moved here I've worked, or become friends with, a lot of the talent I used to and still look up to, which has been a really rewarding experience.

What have been the most challenging projects you have worked on and why?

Each project has its own challenges and issues to deal with ,whether it's complexity or just plain
15_tid_03.jpg
 
15_tid_04.jpg
 
15_tid_08.jpg
 
deadlines. Thor was a difficult film to work on, just because the schedule was tight in some ways so we constantly had to find ways to get our assets looking as good as possible in a short amount of time.

What do you find the most interesting to work on between props, environments and characters, or does it really depend on the project ?

Characters are great. Usually you get more time to work on a character than a prop or environment, and generally they are a lot more fun to do. Props or environments are usually done quite quickly and because of camera views, as long as it looks good in the shot there's no need to refine the details.

Characters can get quite refined as they need to deliver a performance and be realistic at the same time. It's a lot of noodling back and forth with rigging and Lookdev usually before it's finished, but I love the process and the final result is so satisfying.

Which films have made a lasting impression on you and what were the most significant aspects?

Definitely The Lord of the Rings. I was just so impressed by The Fellowship of the Ring and the sequels and that's really what motivated me to try and get into the industry. I was mesmerized by the Balrog, Cave Trolls, Gollum and the Nazgûl. I think I have a disposition for scaly, leathery or slimy creatures and ever since childhood I've found reptiles and amphibians to be fascinating. In recent times I love the Harry Potter films and I think District 9 was amazing too, but I don't think anything will compare to that first experience of watching Fellowship.

If you were given the opportunity to translate a book into a film, what would it be and why?

Enders Game - I read it recently and loved it. It's very visual, but has an intelligent core. I think it also covers a lot of great sci-fi ground to do with environments, creatures and vehicles. I'm excited to be working on it next at Digital Domain.

< previous page
 
1 | 2
Related Items.

Interview

Win a copy of Code-Artists' SciFi Pattern Generator for 3ds Max!

We've teamed up with Code-Artists to offer 10 of you the chance to get a copy of their super popular SciFi Pattern Generator for 3ds Max! All you need to do is ...

Go to galleries 1
Comments 0 Views 10574

Interview

Top Tech: 10 of the coolest gadgets from CES

2014 is shaping up to be a great year, judging by the sheer variety of tech on display at CES in Las Vegas this month! We check out some of the top tech in this ...

Go to galleries 1
Comments 0 Views 4780

Interview

Interview with Luis Antonio

Luis Antonio is a fantastically talented art director who has worked for some of the biggest names in the business, including Rockstar and Ubisoft. In this inte ...

Go to galleries 1
Comments 0 Views 9269

Interview

Interview with Mariano Steiner

In this interview Mariano Steiner talks about the state of the CG industry in Brazil and what being a ZBrush Beta tester involves. You’ll also have the c ...

Go to galleries 1
Comments 0 Views 8293
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment