You mention on your website that you began your career as a prop modeler, but how did you come to be involved in the CG industry and what prompted you down this path?
I started in 2007 as a prop modeler at Bardel Entertainment, but previous to this I lived in Australia and had prepared for a year before moving to Vancouver.
After high school I did three years of graphic design where I was introduced to digital art. We learned a lot about Photoshop and a bit of Cinema 4D and I knew I wanted to get into 3D. After graduation in 2004, I did a year of animation at the same college, except the course was really underdeveloped and we had to source outside help to come in and teach us.
We tried to make a faux episode of the Animatrix as a year-long project, which pretty much fell on its face half way through the year as most of the class had dropped out and the five of us that were left eventually shrank to myself and another guy by the end of the year.
We never got the film finished, but had enough material to make into some sort of trailer so we flew over to Sydney and visited a bunch of studios to show off our work. We had a good response and got some helpful critiques, and even got to do some short term work at Digital Pictures. As it turned out we both got hired closer to home to work on a short film called Ironbird for close to a year before we decided to move to Vancouver to look for work.
I ended up at Bardel and my friend got hired at Blur down in Venice.
Your collaboration with your friend sounds like it was a real learning experience and a good introduction to working in a team, but what crucial lessons and skills did you learn at Bardel that have helped in your subsequent career?