go back
1. | 2. | 3

MPC talent: Federico Scarbini


By 3dtotal staff

Web: http://www.federicoscarbini.com (will open in new window)

|
(5366 Views) | 0 Comments
| Comments 0
Date Added: 11th November 2013

3dt: Do you have any advice to other artists out there who can't afford full-time education and are thinking about self-learning 3D?

FS: Stay motivated, set goals and scheduling, be methodical, one step at a time. Try to be realistic, don't start to learn how to model from scratch trying to do a human; try instead to do something simpler, and don't set the difficulty too high, because this is the way to get frustrated, pretty soon.

Post a lot to the forums – there are great communities out there with professionals who give constructive advice and feedback.

130_tid_federico_scarbini_010.jpg
 
Alien from outer space, personal project - Image credit: Federico Scarbini

"You would need to have a great eye for the details; the ability to analyze and deconstruct the reference"



3dt: What are the skills in your resume that make you the most employable to companies like MPC? And can you tell us why?

FS: Talking about modeling and texturing, you would like to be proficient in both and not specialized in a specific category of asset (just characters or vehicles for example) – the more flexible you are, the better!

You would need to have a great eye for the details; the ability to analyze and deconstruct the reference to create a model or a map that resemble the complexity of the real-world, because 80% of the work requires you to copy or create from a precise reference, whether a photoshoot or a concept.

130_tid_federico_scarbini_011.jpg
 
Dark Shadows – I was responsible for the texturing of the sea serpent - Image credit: MPC/Warner Bros

3dt: So what are your plans for the future now you've landed at MPC in London? What are your hopes and dreams? Are there any cool films you'd love to work on?

FS: I'd love to work more with characters since I think of myself as a character artist above all; this could be for a job or for personal projects, but I could never be tired of this.

It would be great to work on some movies with cool creatures in the future – who wouldn't enjoy that?

130_tid_federico_scarbini_012.jpg
 
James Bond: Skyfall – I was responsible for the texturing of the helicopter
Image credit: MPC/Columbia Pictures

3dt: Talking about films, what are you looking forward to seeing this year at the cinema to get you excited about the future of VFX?

FS: I am really looking forward to watching Gravity soon, and, of course, The Hobbit: Desolation of Smaug later this year.

130_tid_federico_scarbini_001.jpg
 
Sewer Dwelling Monster - Illustration done for an article on creature design and development for the 3dcreative Magazine
Image credit: 3dcreative Magazine


Federico Scarbini demo-reel 2011

Related links


The Seventh Son trailer
James Bond: Skyfall trailer
Dark Shadows trailer
Federico's website
MPC's website

< previous page
 
1 | 2 | 3
Related Items.

Interview

Career path interview with Matt Roussel

Freelance 3D illustrator, Matt Roussel chats to 3dtotal about his career and training thus far, sharing some of his early and recent 2D work ...

Go to galleries 1
Comments 0 Views 4316

Interview

Interview with Blur Studio's Mike Johnson

In a Flash! we talk to Blur Studio's Mike Johnson about life as a scene assembler for big-name cinematics. ...

Go to galleries 1
Comments 0 Views 16581

Interview

Mini interview with Cihan Özkan

Cihan Özkan is a architect by trade who likes to work on personal projects in his spare time, when not being the family man. We chat with the creator of Winter ...

Go to galleries 1
Comments 0 Views 6492

Interview

Interview with Monkeystack

Troy and Justin from Monkeystack, the South Australian animation company are talking to us about the development of the game ‘Double Happy vs. The Infinit ...

Go to galleries 1
Comments 0 Views 7500
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment