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MPC talent: Federico Scarbini

By 3dtotal staff

Web: http://www.federicoscarbini.com (will open in new window)

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Date Added: 11th November 2013

"I really felt that 3D was the only media that could let me do all this without any limit"

I still remember how many hours I spent doing the 'Joan of Arc' tutorial you have on this very website. I had so much passion and I was so excited about creating dreamy landscapes and aliens, monsters and everything I got in my head – I really felt that 3D was the only media that could let me do all this without any limit.

Eventually I got my first job in an archviz studio in my town, and that was for me the starting point – the moment when I realized that my hobby had landed me a job!

Dark Matter Crusader - Alien creature from outer space
Image credit: Federico Scarbini

3dt: Who/what have been some of your biggest inspirations so far?

FS: What inspires me is good storytelling, something that makes me wonder about what's not told. I want to get caught in a world I never thought of.

At first I had two heroes: Neil Blevins and Pascal Blanchè. With their images, they made me dream of different worlds, forgotten cultures, alien planets... they are just great! I love Simon Lee's dynamic sculptures – there is an amazing balance between control and instinct in his works.

Takayuki Takeya is another great sculptor; very iconic – I spent a lot of time studying his sculptures and how he comes together with fantastic organic forms. There are some other artist like Wayne Barlowe, Keith Thompson, Ian McCaig, Giger and Beksinski that can really change my artistic point of view.

Game character done during the course at CGSociety, held by Katon Callaway (God of War III) on creating high-end fantasy game characters - Image credit: Federico Scarbini / concept by Bjorn Hurri

3dt: What software do you specialize in, and how has your tool-belt evolved over the years since your self-taught education, to working in the industry?

FS: The software I use the most at work are Maya, Photoshop, MARI and ZBrush. My way of working with them changed a lot since I got into the industry: much more specialized. I now use each software in the most efficient way to get to the end-result much faster, while before I was using the software I liked most to do the job.

Horse anatomy study - Image credit: Federico Scarbini

"... you are always looking for new techniques or the fastest way of doing something, and the cool thing is that you are learning on the go"

3dt: How do you keep up with other talents at MPC in London? Do you still teach yourself new software – and if so, how do you go about topping up your skills?

FS: Of course, there is always a lots to learn, everyday! I am very lucky because in the Assets Department everyone is sharing knowledge and tips and tricks and they are glad to help you.

Because every day you are facing new challenges, you are always looking for new techniques or the fastest way of doing something, and the cool thing is that you are learning on the go; if you find something useful, you share it with the team.

Personal project - Image credit: Federico Scarbini

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