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MPC talent: Federico Scarbini

By 3dtotal staff

Web: http://www.federicoscarbini.com (will open in new window)

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Date Added: 11th November 2013

MPC London Modeler and Texture Artist, Federico Scarbini is an Italian artist that decided to teach himself 3D ten years ago. He reveals his career successes and inspirations so far.



Federico Scarbini is currently working at MPC London as a modeler and texture artist, where he is responsible for delivering assets for various feature films. This could be anything from digital doubles to creatures, vehicles and environments. We talk to Federico to find out how this Italian-born artist found his way into the 3D world...

Final illustration done for 'Sculpting a Digital Maquette' video tutorial for Digital Tutors' Creative development series.
Image credit: Digital Tutors

3dtotal: How did you land the role of modeler and texture artist at MPC London – can you explain how it all started?

Federico Scarbini: Back in the summer of 2011, after a couple of years of freelancing, I had finally put together my demo-reel and I started to apply around Europe and US. One of the studios I contacted was MPC. I stayed in touch with the recruiter and when I flew to London in October, we arranged an interview that went very well. After a week I was ready to start working for them!

"Of course, once I got into the 3D world, Flash started to become boring compared to the infinite possibilities offered by something like 3ds Max"

3dt: What made you decide to teach yourself how to model and texture using 3D software?

FS: Around 10 years ago I was into site development with Flash, and at that time there was a couple of sites showing wireframe 3D animation, so I asked a friend of mine that took a CAD course how I could do something like this, and he told me about 3D Studio Max. Of course, once I got into the 3D world, Flash started to become boring compared to the infinite possibilities offered by something like 3ds Max. At that time, I was still attending the Japanese University and 3D was just a hobby for me – I would never ever thought about it as a job.

Personal project focused on creating a believable anatomy on a fantasy creature
Image credit: Federico Scarbini

3dt: How do you even begin to start teaching yourself something as daunting as 3D software? What were those earliest days like, and what motivated you to persevere?

FS: It was very hard. As I said, I was still studying at the University and the only spare time I got was at night. So I started to follow sites like CGTalk and 3DTotal because there wasn't any school in Italy at that time. I spent nights awake until 2 or 3 in the morning, reading and trying the tutorials until my eyes were blood red. Then, in the morning, at 8am I was on the train to go to university... almost zombified.

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