go back
1. | 2

Interview with Jian Xu


By Richard Tilbury

Web: http://xjgd4321.cgsociety.org/gallery/ (will open in new window)
Email: moc.liamtoh@ux.naij

|
(16653 Views) | 0 Comments
| Comments 0
Date Added: 28th March 2012

13_tid_guan guan_1.jpg
 
Eyes are a crucial feature in any form of portraiture and a focal point that viewers are repeatedly drawn to when looking at an image. How do you go about creating such convincing eyes and do you have any key tips?
Yeah, eyes are the most important feature! I developed a good habit when I worked on posters. Characters must look at the camera to make them feel powerful. I do a test on my characters, which is to cover their left eye to see if the right eye is looking at the camera. I then do the same to the right eye.

As for modeling the eyes, I don't make them totally circular, but instead a little elliptical. I will make two parts for the eye: one is the eyeball and the other is for reflection.

With regards to your female nude, did you create the texture and wrinkles once she was posed and what was the most difficult aspect to get right?

Yes, first of all I made the pose and then focused on the wrinkles and created UVs specifically for that pose. The most difficult part was choosing the best pose for my reference as I wanted to show a woman's beautiful shape.

13_tid_Ji Gong.jpg
 
13_tid_Body Builder_01.jpg
 
What type of lighting setup do you use to create such convincing renders and what have you found to be the best types of light to use if any?

I prefer to use area lights, which look more like real life. You can also use them to imitate reflections.

Do you render out a number of passes? How much post work do you do for the benefit of stills?

Actually I do not make many passes; sometimes I only render passes like hair, specular, Z-Depth and shadow.

Of all your portfolio pieces, which are you most proud of and why?

Oh it's hard to say! I am proud of every image, although maybe I'll be most proud of one I have not yet done.

13_tid_nude woman.jpg
 


< previous page
 
1 | 2
Related Items.

Interview

The Wikihuman project

Discover the Wikihuman Project, the place to find out all about current developments and major milestones as the Digital Human League unlocks the secrets of 3D ...

Go to galleries 1
Comments 0 Views 3115

Interview

Top 10 articles from October to December

Featuring photorealistic head models and a behind-the-scenes peek at DreamWorks, plus a host of other great items – check out our round up of top articles fro ...

Go to galleries 1
Comments 0 Views 3734

Interview

Houdini 14: New Sand and Crowd Tools

Houdini 14 is available now! Featuring a new Position-Based Dynamics solver for granular simulation, new crowd pipeline tools, grooming tools for hair and fur, ...

Go to galleries 1
Comments 0 Views 2318

Interview

Christopher Parnian’s past

Christopher Parnian reveals some of the inspirations and events that led him to feature in the latest volume in 3dtotal’s long-running Digital Art Masters ser ...

Go to galleries 1
Comments 0 Views 2228
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment