go back
1. | 2. | 3

FORCED: an interview with BetaDwarf artist, Klaes Simonsen


By 3dtotal staff


|
(6177 Views) | 0 Comments
| Comments 0
Date Added: 29th October 2013

3dt: What's been the toughest challenge that you personally have overcome so far in making FORCED?

KS: For me personally, I came to BetaDwarf about a year ago when they only had the money to buy the computer equipment and office space, and couldn't really offer any salary. So I was left with the issues of wanting to work on FORCED so bad, but also trying to put food on the table and paying rent. For me, it was more a question on how to maintain a work day of 8-12 hours at BetaDwarf, and still having money enough for the rent.

Luckily for me, we have in Denmark a political system that allows unemployed workers to get a small amount of money every month for about two years, while trying to get a job. That little cash flow kept me going and gave me the opportunity to offer everything I had in me to BetaDwarf and FORCED the game.

122_tid_BetaDwarf_dungeon_2_level.jpg
 
Meat grinders offer a grisly fate to careless or unlucky heroes

3dt: Creative satisfaction can be an odd thing, sometimes getting some tiny detail right or pleasing some individual means more than more dramatic achievements. What's been the most rewarding moment?

KS: That's a tough question. For me it's about creating the small details in my object and textures, for the team to know that it will fit perfectly into the world that they are creating. It's the satisfaction of working together on a big environment and seeing how it all comes together nicely.

The most rewarding bit of making FORCED will be to see it on release day. It's to take a deep breath and let go of all the stress that follows with a release; it's to pat your mates on the back and say well done mate. (Without it sounding too corny, it is really rewarding to see something you work on so hard being on the Steam community. That little download button is so freaking awesome).

122_tid_BetaDwarf_dungeon_level.jpg
 
The estate agent described it as ‘charming', ‘classic' and ‘rarely if ever plagued by the screams of its victims'

I have a strong opinion that games graphics is art. Art is a way to express a certain feeling or emotion to the viewer, and for game artists the 'viewer is the player'. It's to welcome them into a world that has been created for their enjoyment. Taking the player through these emotions with a well-constructed environment and good character designs make it art.

The group of people who don't call it art are mostly people who don't understand the desire for creating that a true artist is born with.

122_tid_BetaDwarf_hall-of-trials.jpg
 
The Hall of Trials acts as a hub, connecting the rest of the worlds together

3dt: Last question then: If you could change one thing about the world what would it be?


KS: The key to happiness lies within our self. Just smile and accept the difference of the guy next to you, and everything will be alright.

Forced Trailer 2013

Forced Summer Trailer 2013


Related links


FORCED the game
FORCED on Facebook
BetaDwarf on Twitter
BetaDwarf on YouTube

< previous page
 
1 | 2 | 3
Related Items.

Interview

Submission call for 3D Game Art

3dtotal announces its call for artists to submit their latest 3D game art for consideration of inclusion in our new book title The Unreal Game Engine: A Compreh ...

Go to galleries 1
Comments 0 Views 4087

Interview

Top tech: five of the coolest gadgets this week

It seems every week technology is taking massive strides forward, like this week's made-for-schools 3D printer, affordable VR headsets and HP's computing revolu ...

Go to galleries 1
Comments 0 Views 2444

Interview

Interview with 'The Keeper' creator, Ongie Ongushi

Popular graphic designer, Ongie Ongush, and creator of 'The Keeper', gives us the lowdown on his inspirations and working methods ...

Go to galleries 1
Comments 0 Views 2418

Interview

The Career Path of Zsolt Poczos

Zsolt Poczos is Senior Lead CGI Artist/Team at Burrows CGI and is recognized as an leading name in the automotive CGI/design visualization industry in the UK. ...

Go to galleries 1
Comments 0 Views 12166
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment