3dt: What's been the toughest challenge that you personally have overcome so far in making FORCED?
For me personally, I came to BetaDwarf about a year ago when they only had the money to buy the computer equipment and office space, and couldn't really offer any salary. So I was left with the issues of wanting to work on FORCED so bad, but also trying to put food on the table and paying rent. For me, it was more a question on how to maintain a work day of 8-12 hours at BetaDwarf, and still having money enough for the rent.
Luckily for me, we have in Denmark a political system that allows unemployed workers to get a small amount of money every month for about two years, while trying to get a job. That little cash flow kept me going and gave me the opportunity to offer everything I had in me to BetaDwarf and FORCED the game.
Meat grinders offer a grisly fate to careless or unlucky heroes
3dt: Creative satisfaction can be an odd thing, sometimes getting some tiny detail right or pleasing some individual means more than more dramatic achievements. What's been the most rewarding moment?
That's a tough question. For me it's about creating the small details in my object and textures, for the team to know that it will fit perfectly into the world that they are creating. It's the satisfaction of working together on a big environment and seeing how it all comes together nicely.
The most rewarding bit of making FORCED will be to see it on release day. It's to take a deep breath and let go of all the stress that follows with a release; it's to pat your mates on the back and say well done mate. (Without it sounding too corny, it is really rewarding to see something you work on so hard being on the Steam community. That little download button is so freaking awesome).
The estate agent described it as ‘charming', ‘classic' and ‘rarely if ever plagued by the screams of its victims'
I have a strong opinion that games graphics is art. Art is a way to express a certain feeling or emotion to the viewer, and for game artists the 'viewer is the player'. It's to welcome them into a world that has been created for their enjoyment. Taking the player through these emotions with a well-constructed environment and good character designs make it art.
The group of people who don't call it art are mostly people who don't understand the desire for creating that a true artist is born with.
The Hall of Trials acts as a hub, connecting the rest of the worlds together
3dt: Last question then: If you could change one thing about the world what would it be?
The key to happiness lies within our self. Just smile and accept the difference of the guy next to you, and everything will be alright.
Forced Trailer 2013
Forced Summer Trailer 2013
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