go back
1. | 2

Interview with Benoit Regimbal


By Richard Tilbury

Web: http://benregimbal.com/ (will open in new window)
Email: moc.labmigerneb@neb

|
(19084 Views) | 0 Comments
| Comments 0
Date Added: 14th March 2012

12_tid_monkey_2011.jpg
 
So what are the main key programs that you use in pipeline?

I use most of the classic programs: Max, Photoshop, Bodypaint 3D, ZBrush, Mudbox, Maya at times and of course, Excel! (Laughs).

I think I've found the Nintendo - is it attached to your astronaut monkey's backpack? My search led me there as I noticed the old man astronaut had a Half-Life 2 symbol on his key ring?

Ah, good call. You got it right! (Laughs). Yes there's a Half-Life 2 key ring, and if you look carefully, Metal Gear Solid and a few others.

You're not only an amazing modeler, you're a dab-hand at texturing too, but which area do you find the most challenging and why?

I think that no matter what you're doing - modeling, sculpting or painting - faces are the most fun and an interesting challenge. Technically-speaking they're pretty easy, with good poly flow and all that, but art-wise there a lot of fun.

A face can easily make or break a character. I have created tons of head models over the years, and I still find it exciting to create a new one. It's a pretty small part of a character when you look at one, but it's so fun and important to get right.

I always start modeling or painting a character with the face. To me it's where I'll set the style of the whole piece, and for personal work it help me determine if I'll do a full character or just a bust.

So would you spend longer on the face, knowing that it's what you'll base the style of the character on or do you treat each area equally?

Well by now I'm pretty fast at making faces, so in the end I spend around the same amount of time on
12_tid_fat_superman2011.jpg
 
12_tid_kid_2011.jpg
 
12_tid_spaceman_2011.jpg
 

What has been the most influential piece of advice that has been given to you regarding the industry or your work?

I think it was something along the line of, "There is always someone better, faster and with more experience, so keep practicing" It's so true. I see so many amazing artists nowadays, either old-school artists or all these new online artists popping up on
Well it has been a pleasure chatting with you and I wish you all the best for the future. One last question before we call it a day: if you were given a brief to create a low poly character of yourself (having full rein to exaggerate anything to fit your personality), what would it be like?

If I had to create myself in low poly... well I have a pretty boring face, but it would look very tired from being overworked (Laughs). I'm pretty tall, but I have a very long upper body and kind of short legs. It would be very interesting to look at!

12_tid_armyBig_2011.jpg
 


< previous page
 
1 | 2
Related Items.

Interview

The Career Path of Zoltan Korcsok

The wonderful Zoltan Korcsok is this month's artist under the spotlight! Find out more about how this experienced 3D artist got started in the games industry. ...

Go to galleries 1
Comments 0 Views 5139

Interview

Try Art Fundamentals for FREE!

Art Fundamentals continues to be a popular choice of book so we’d like to give you a free chapter to sample! Plus, get 10% off the book in our shop – read o ...

Go to galleries 1
Comments 0 Views 2316

Interview

Muharraqi Studios Gallery Exhibition

Join father and son as they exhibit their individual and collaborative work together for the first time under one impressive roof! ...

Go to galleries 1
Comments 0 Views 8052

Interview

Try Sketch Workshops for FREE!

It's been a year since we launched our Sketch Workshop Kickstarter project - and to celebrate, we're offering everyone a FREE CHAPTER to download and try for th ...

Go to galleries 1
Comments 0 Views 7460
Readers Comments (Newest on Top)
avatar
(ID: 95429, pid: 0) Batwiser on Fri, 16 March 2012 6:28pm
Agreed Raoni! this is fantastic work, keep it up Benoit!
avatar
(ID: 95259, pid: 0) Raoni Franco on Fri, 16 March 2012 7:47am
Man, thank you. You've shown me a brand new perspective of 3d work with your models and texturing. And thanks 3dtotal for bringing this guy up. Cheers from Brazil!
Add Your Comment