go back
1 | 2. | 3. | 4. | 5.

Creating creature concepts for film


By 3dtotal staff

Web: http://jeradsmarantz.blogspot.com (will open in new window)

|
(13427 Views) | 0 Comments
| Comments 0
Date Added: 15th October 2013
112_tid_04.jpg
 

Leading concept artist, Jerad S. Marantz, has worked on many titles, from Clash of the Titans to Falling Skies. He gives us a peek into the life of a freelance creature designer.


112_tid_jerad.jpg
 

Creature design master, Jerad Marantz was lucky to decide what he wanted to do at a very early age and was obsessed with monsters even as a small child. From the age of thirteen, he studied at a school called school called Associates in Art and was taught by commercial artists.

Landing an internship at a practical effects house called S.O.T.A FX, he tried a little bit of everything – mold-making, sculpting, painting, fiberglassing, and more. He came to realize that design was what made him tick.

112_tid_01.jpg
 

Final alien design for American Horror Story: Asylum - This is the alien design for American Horror Story season 2. I had a lot of fun doing this for Tinsley Studio


While studying at Pasadena Art Center, Jerad worked towards developing a portfolio to show studios like Stan Winston's or Rick Baker's. Then, after graduating, he got an appointment with Stan Winston and the man himself hired Jerad on the spot!

From there onwards, Jerad has worked on a huge number of awesome films such as Clash of the Titans (Lead Character Designer), Sucker Punch (Lead Character Designer), Transformers: Dark Side of the Moon, Green Lantern, Avatar, Amazing Spiderman 2 and The Conjuring.

112_tid_02.jpg
 

Final Alien Model Ortho close up - This is a close-up of the model that I did for the alien for American Horror Story season 2


Hi Jerad, thanks for talking to us at 3dtotal! To kick things off, could you tell us a little about how you came to be a concept artist?

I was very lucky at an early age to figure out exactly what I wanted to do. As a child, I was obsessed with monsters and have been drawing them for as long as I can remember. My parents supported me and I bounced around from art class to art class until I found a school called Associates in Art.

At the age of 13, that school was ideal because it was art classes taught by actual commercial artists. While going there I learned that I could make a living designing and sculpting monsters. After taking a few classes, I was able to get an internship at a local practical effects house called S.O.T.A Effects. There I was able to try my hand at many different design techniques and I came to realize it was design that I cared most about.
next page >
 
1 | 2 | 3 | 4 | 5
Related Items.

Interview

Maya 2015 - what to expect!

Jahirul Amin gets a sneak peek at the coming release of Maya 2015 and reveals whether it will be worth the wait for Maya users. Find out in this special feature ...

Go to galleries 1
Comments 0 Views 69387

Interview

10 top 3D modeling tips

Some of the world's most exciting 3D artists share their top tricks and pro tips to help you master modeling and become an all-round better artist ...

Go to galleries 1
Comments 0 Views 33202

Interview

10 top 3D texturing tips

In the second part of our Top 10 series, we explore the wonderful world of texturing to find out what expert advice we can take from industry pros for our own w ...

Go to galleries 1
Comments 0 Views 21404

Interview

Sapphire AMD FirePro W9100 review

AMD's latest high-end workstation graphics accelerator packs a huge punch, but is it best suited for 4K production? We check it out to bring you the low-down… ...

Go to galleries 1
Comments 0 Views 5547
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment