Following our first interview with Mariano Steiner, we decided to catch up with him for some more pearls of wisdom, and to learn more about the life of an artist growing up.
We catch up with Mario Steiner, a character artist from Brazil, following our interview with him earlier in the year, to talk childhood, first jobs, the industry and inspiration!
Who are you and what do you do for a job?
My name is Mariano Steiner. I'm a character artist from Brazil working in games, cinematics, films and advertising projects.
"I remember spending a lot of time alone, sitting on the ground with a bunch of action figures"
What were your childhood inspirations and earliest artistic memory?
The first and most important influence that I can remember were action figures. I think I was born loving them! I remember spending a lot of time alone, sitting on the ground with a bunch of action figures, creating a different adventure every day. I would also make crazy 'mutations' of old figures, to make them into a new toy! After that I became addicted to movies and superhero stuff, which is what makes me what I am today.
I had a lot of artistic support from my parents and my family too.
What training have you had (if any)?
Not much really. I'm pretty much self-taught, with a lot of influence from everyone I've worked with and admire. I did a 6 month 3D modeling course when I was starting my career, but apart from that it's all day to day experiences.
Are there any particular schools or courses that you'd recommend?
Well I think the greatest school ever is the internet! But there are also a lot of great 3D/VFX schools out there, such as Gnomon
, Feng Zhu's design school
and many others... if you can afford it.
Mariano's first job was with Techno Image studio
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