Hi Nicolas and welcome to the world of 3DTotal! It's become a bit of a tradition to kick of interviews with the who-are-you-what-do-you-do question, but because there's a great little bio on your website I can fill in some of the blanks already. You're a French-born concept artist currently living in Montreal, Canada, who's been working in the games industry for over 10 years now. That about sum it up?
I'd like to add that I studied Fine Arts and went to ceramic sculpting schools. I used to be a 3D artist as well and have quite a "geeky" background - I was pretty much into Game Watches, Amstrad CPC, Quake programming, 80s cartoons, Captain Harlock, Grendizer, Fist of the North Star, French comic books and anything related to the movie industry.
I am now living in Montreal and working at Square Enix, Eidos as a senior concept artist and am currently in a relationship with the best girlfriend in the world (she's working at Ubisoft). That about sums up my life for the moment...
So you used to be a 3D artist - that's something I didn't know! What prompted the move from 3D towards 2D? And can you tell us anything about the projects you're working on at the moment for Square Enix, Eidos?
3D is just a tool or bonus for me and I consider it to be a logical extension of the 2D I do. It's what can sometimes differentiate my portfolio from other concept artists (in some cases). 3D also helped me when I was trying to find a job in the French video game industry, which at the time lacked positions for Concept Artists.
When I was working in 3D I was constantly training my 2D and drawing in my free time. I'd often spend my time on 2D digital communities, assimilating techniques on forums and drawing as much as I could. When I decided to move to Montreal, I was given the opportunity to switch from 3D to 2D, which is something I really wanted because overall I prefer 2D to 3D.
In order to progress it's really important to have a sense of competition (not a bad one though).