Can you describe your work methods and approach to sculpting and do you ever create a low poly mesh in LightWave before going into ZBrush?
I don't draw with pencils or crayons anymore. I create the base concept in my head and search for a lot of references in art books and pictures on the web. I have a library of base meshes that I built in Lightwave in the past, full bodies and busts. But now I create and sculpt everything in Zbrush, since the feature shadowbox was introduced to Z4 I never leave the program especially with the new DynaMesh feature. I don't like to waste time during the creative sculpting process.
Do you ever make any clay maquettes of your models or indeed use this process to create 3D models?
I haven't used clay as reference for my maquettes; for me it slows down the process of creating. I have a feeling that this will evolve or dissolve in the end like make-up effects, and it will all grow to digital. A lot of sculptors are leaving the classic materials behind and giving digital a try and I hope that they can find the real world feeling of analog materials in the CG realm.
ZBrush has revolutionized the way character modellers work, but how do you see software developing over the coming years and what improvements would you welcome?
I think that the creators of ZBrush have open and good communication with their artists, and with every new version they seem to add new features that nobody has thought about, but once you use them you can't do without them. The new DynaMesh, ClayPolish and Curvebrushes feature will bring more people to Zbrush that are now working with clay and want to give the digital a try. Also the new render options with the Waxshader and LightCaps truly give a more real world feel to your images. This will be very welcomed by design artists.
Of all your pieces which rate amongst your favourites and why?
Most of the time my latest work is my favourite, and I think it will always be like this as long as I can see progress in my own work during the sculpting phase or the final composite renders. I could name some pieces like Centaur, Banshee Knickers Zombie, Kludde or Ian Mcshane bust as favourites because of the reactions I got from them.