This is a personal project that I have been working on for some time.
It is my take on Warcraft meets LOTR. Lots of thought behind every polygon on this guy.
His left side is more functional for battle while his right side is more of a trophy area. I wanted the orc and the items to look weathered and quite battered.
His very thick skin needed to feel old and wrinkly, no six-pack but still very strong - an older and bigger Orc then most.
I wanted all the items to feel proper sized in relation to each other and to him.
He has lost site on his left eye and has some what melted face/ear on that side as well, that and missing a part of his left pinky are a few indicators that he has been into quite a few battles.
He has an anvil on reinforced with metal stick as a weapon.. because I recon that might make sense to an orc. First smash things with it, then repair things with it then repeat.
One of the bigger challenges while designing him was to make sure that he would be functional in movement while being quite armored.
As a result he is very mobile, I did skin every object on him (1250+) making it possible to animate and pose him easier.