This is my first character design created through texture maps (Diffuse, Reflection, Glossiness, SSS and other). Base paint made in ZBrush and details with photo montage in Photoshop. I used the technique 3 point light in studio to illuminate the character. Rendered with VRay lights and shaders in Maya. In post production added details of atmosphere (smoke, particles and dirt) and photographic elements such as chromatic aberration, vignetting, lens flare, glow and barrel distortion.
Concept by Jo Vy and Modeling by Tiago Idalino in Zbrush and Softimage.